2013-04-18 03:29:41 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2010-06-13 19:50:06 +00:00
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#ifndef _VERTEXMANAGER_H
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#define _VERTEXMANAGER_H
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2010-10-03 00:41:06 +00:00
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#include "VertexManagerBase.h"
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2011-03-14 09:38:29 +00:00
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#include "LineGeometryShader.h"
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#include "PointGeometryShader.h"
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2010-06-13 19:50:06 +00:00
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2010-10-03 00:41:06 +00:00
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namespace DX11
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{
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2010-06-13 19:50:06 +00:00
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2010-10-03 00:41:06 +00:00
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class VertexManager : public ::VertexManager
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{
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public:
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VertexManager();
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2011-06-11 19:37:21 +00:00
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~VertexManager();
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2010-10-03 00:41:06 +00:00
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2010-11-26 09:25:08 +00:00
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NativeVertexFormat* CreateNativeVertexFormat();
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2011-06-11 19:37:21 +00:00
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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2012-10-20 13:22:15 +00:00
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private:
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2013-10-29 05:23:17 +00:00
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2012-10-26 14:34:02 +00:00
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void PrepareDrawBuffers();
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void Draw(u32 stride);
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2010-10-03 00:41:06 +00:00
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// temp
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void vFlush();
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2010-10-20 02:17:16 +00:00
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2012-10-26 14:34:02 +00:00
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u32 m_vertex_buffer_cursor;
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u32 m_vertex_draw_offset;
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u32 m_index_buffer_cursor;
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2014-01-15 20:44:46 +00:00
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u32 m_index_draw_offset;
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2012-10-26 14:34:02 +00:00
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u32 m_current_vertex_buffer;
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u32 m_current_index_buffer;
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2012-10-20 13:22:15 +00:00
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typedef ID3D11Buffer* PID3D11Buffer;
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2012-10-26 14:34:02 +00:00
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PID3D11Buffer* m_index_buffers;
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PID3D11Buffer* m_vertex_buffers;
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2011-03-14 09:38:29 +00:00
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LineGeometryShader m_lineShader;
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PointGeometryShader m_pointShader;
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2010-10-03 00:41:06 +00:00
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};
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2010-06-13 19:50:06 +00:00
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} // namespace
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#endif
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