dolphin/Source/Core/InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.cpp

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// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.h"
#include <algorithm>
#include <array>
#include <chrono>
#include <mutex>
#include <tuple>
#include <SFML/Network/SocketSelector.hpp>
#include <SFML/Network/UdpSocket.hpp>
#include "Common/Config/Config.h"
#include "Common/Flag.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/Matrix.h"
#include "Common/Random.h"
#include "Common/Thread.h"
#include "Core/CoreTiming.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPProto.h"
namespace ciface::DualShockUDPClient
{
namespace Settings
{
constexpr char DEFAULT_SERVER_ADDRESS[] = "127.0.0.1";
constexpr u16 DEFAULT_SERVER_PORT = 26760;
const Config::ConfigInfo<bool> SERVER_ENABLED{
{Config::System::DualShockUDPClient, "Server", "Enabled"}, false};
const Config::ConfigInfo<std::string> SERVER_ADDRESS{
{Config::System::DualShockUDPClient, "Server", "IPAddress"}, DEFAULT_SERVER_ADDRESS};
const Config::ConfigInfo<int> SERVER_PORT{{Config::System::DualShockUDPClient, "Server", "Port"},
DEFAULT_SERVER_PORT};
} // namespace Settings
// Clock type used for querying timeframes
using SteadyClock = std::chrono::steady_clock;
class Device : public Core::Device
{
private:
template <class T>
class Button : public Core::Device::Input
{
public:
Button(std::string name, const T& buttons, unsigned mask)
: m_name(std::move(name)), m_buttons(buttons), m_mask(mask)
{
}
std::string GetName() const override { return m_name; }
ControlState GetState() const override { return (m_buttons & m_mask) != 0; }
private:
const std::string m_name;
const T& m_buttons;
unsigned m_mask;
};
template <class T>
class AnalogInput : public Core::Device::Input
{
public:
AnalogInput(std::string name, const T& input, ControlState range, ControlState offset = 0)
: m_name(std::move(name)), m_input(input), m_range(range), m_offset(offset)
{
}
std::string GetName() const override { return m_name; }
ControlState GetState() const override { return (ControlState(m_input) + m_offset) / m_range; }
private:
const std::string m_name;
const T& m_input;
const ControlState m_range;
const ControlState m_offset;
};
class TouchInput : public AnalogInput<int>
{
public:
TouchInput(std::string name, const int& input, ControlState range)
: AnalogInput(std::move(name), input, range)
{
}
bool IsDetectable() override { return false; }
};
class AccelerometerInput : public AnalogInput<double>
{
public:
AccelerometerInput(std::string name, const double& input, ControlState range)
: AnalogInput(std::move(name), input, range)
{
}
bool IsDetectable() override { return false; }
};
using GyroInput = AccelerometerInput;
public:
void UpdateInput() override;
Device(Proto::DsModel model, int index);
std::string GetName() const final override;
std::string GetSource() const final override;
std::optional<int> GetPreferredId() const final override;
private:
const Proto::DsModel m_model;
const int m_index;
u32 m_client_uid = Common::Random::GenerateValue<u32>();
sf::UdpSocket m_socket;
Common::DVec3 m_accel{};
Common::DVec3 m_gyro{};
SteadyClock::time_point m_next_reregister = SteadyClock::time_point::min();
Proto::MessageType::PadDataResponse m_pad_data{};
Proto::Touch m_prev_touch{};
bool m_prev_touch_valid = false;
int m_touch_x = 0;
int m_touch_y = 0;
};
using MathUtil::GRAVITY_ACCELERATION;
constexpr auto SERVER_REREGISTER_INTERVAL = std::chrono::seconds{1};
constexpr auto SERVER_LISTPORTS_INTERVAL = std::chrono::seconds{1};
constexpr int TOUCH_X_AXIS_MAX = 1000;
constexpr int TOUCH_Y_AXIS_MAX = 500;
static bool s_server_enabled;
static std::string s_server_address;
static u16 s_server_port;
static u32 s_client_uid;
static SteadyClock::time_point s_next_listports;
static std::thread s_hotplug_thread;
static Common::Flag s_hotplug_thread_running;
static std::mutex s_port_info_mutex;
static std::array<Proto::MessageType::PortInfo, Proto::PORT_COUNT> s_port_info;
static sf::UdpSocket s_socket;
static bool IsSameController(const Proto::MessageType::PortInfo& a,
const Proto::MessageType::PortInfo& b)
{
// compare everything but battery_status
return std::tie(a.pad_id, a.pad_state, a.model, a.connection_type, a.pad_mac_address) ==
std::tie(b.pad_id, b.pad_state, b.model, b.connection_type, b.pad_mac_address);
}
static sf::Socket::Status ReceiveWithTimeout(sf::UdpSocket& socket, void* data, std::size_t size,
std::size_t& received, sf::IpAddress& remoteAddress,
unsigned short& remotePort, sf::Time timeout)
{
sf::SocketSelector selector;
selector.add(socket);
if (selector.wait(timeout))
return socket.receive(data, size, received, remoteAddress, remotePort);
else
return sf::Socket::NotReady;
}
static void HotplugThreadFunc()
{
Common::SetCurrentThreadName("DualShockUDPClient Hotplug Thread");
NOTICE_LOG(SERIALINTERFACE, "DualShockUDPClient hotplug thread started");
while (s_hotplug_thread_running.IsSet())
{
const auto now = SteadyClock::now();
if (now >= s_next_listports)
{
s_next_listports = now + SERVER_LISTPORTS_INTERVAL;
// Request info on the four controller ports
Proto::Message<Proto::MessageType::ListPorts> msg(s_client_uid);
auto& list_ports = msg.m_message;
list_ports.pad_request_count = 4;
list_ports.pad_id = {0, 1, 2, 3};
msg.Finish();
if (s_socket.send(&list_ports, sizeof list_ports, s_server_address, s_server_port) !=
sf::Socket::Status::Done)
ERROR_LOG(SERIALINTERFACE, "DualShockUDPClient HotplugThreadFunc send failed");
}
// Receive controller port info
using namespace std::chrono;
using namespace std::chrono_literals;
Proto::Message<Proto::MessageType::FromServer> msg;
const auto timeout = s_next_listports - SteadyClock::now();
// ReceiveWithTimeout treats a timeout of zero as infinite timeout, which we don't want
const auto timeout_ms = std::max(duration_cast<milliseconds>(timeout), 1ms);
std::size_t received_bytes;
sf::IpAddress sender;
u16 port;
if (ReceiveWithTimeout(s_socket, &msg, sizeof(msg), received_bytes, sender, port,
sf::milliseconds(timeout_ms.count())) == sf::Socket::Status::Done)
{
if (auto port_info = msg.CheckAndCastTo<Proto::MessageType::PortInfo>())
{
const bool port_changed = !IsSameController(*port_info, s_port_info[port_info->pad_id]);
{
std::lock_guard lock{s_port_info_mutex};
s_port_info[port_info->pad_id] = *port_info;
}
if (port_changed)
PopulateDevices();
}
}
}
NOTICE_LOG(SERIALINTERFACE, "DualShockUDPClient hotplug thread stopped");
}
static void StartHotplugThread()
{
// Mark the thread as running.
if (!s_hotplug_thread_running.TestAndSet())
{
// It was already running.
return;
}
s_hotplug_thread = std::thread(HotplugThreadFunc);
}
static void StopHotplugThread()
{
// Tell the hotplug thread to stop.
if (!s_hotplug_thread_running.TestAndClear())
{
// It wasn't running, we're done.
return;
}
s_socket.unbind(); // interrupt blocking socket
s_hotplug_thread.join();
}
static void Restart()
{
NOTICE_LOG(SERIALINTERFACE, "DualShockUDPClient Restart");
StopHotplugThread();
s_client_uid = Common::Random::GenerateValue<u32>();
s_next_listports = std::chrono::steady_clock::time_point::min();
for (size_t port_index = 0; port_index < s_port_info.size(); port_index++)
{
s_port_info[port_index] = {};
s_port_info[port_index].pad_id = static_cast<u8>(port_index);
}
PopulateDevices(); // remove devices
if (s_server_enabled)
StartHotplugThread();
}
static void ConfigChanged()
{
bool server_enabled = Config::Get(Settings::SERVER_ENABLED);
std::string server_address = Config::Get(Settings::SERVER_ADDRESS);
u16 server_port = Config::Get(Settings::SERVER_PORT);
if (server_enabled != s_server_enabled || server_address != s_server_address ||
server_port != s_server_port)
{
s_server_enabled = server_enabled;
s_server_address = server_address;
s_server_port = server_port;
Restart();
}
}
void Init()
{
Config::AddConfigChangedCallback(ConfigChanged);
}
void PopulateDevices()
{
NOTICE_LOG(SERIALINTERFACE, "DualShockUDPClient PopulateDevices");
g_controller_interface.RemoveDevice(
[](const auto* dev) { return dev->GetSource() == "DSUClient"; });
std::lock_guard lock{s_port_info_mutex};
for (size_t port_index = 0; port_index < s_port_info.size(); port_index++)
{
const Proto::MessageType::PortInfo& port_info = s_port_info[port_index];
if (port_info.pad_state != Proto::DsState::Connected)
continue;
g_controller_interface.AddDevice(
std::make_shared<Device>(port_info.model, static_cast<int>(port_index)));
}
}
void DeInit()
{
StopHotplugThread();
}
Device::Device(Proto::DsModel model, int index) : m_model{model}, m_index{index}
{
m_socket.setBlocking(false);
AddInput(new AnalogInput<u8>("Pad W", m_pad_data.button_dpad_left_analog, 255));
AddInput(new AnalogInput<u8>("Pad S", m_pad_data.button_dpad_down_analog, 255));
AddInput(new AnalogInput<u8>("Pad E", m_pad_data.button_dpad_right_analog, 255));
AddInput(new AnalogInput<u8>("Pad N", m_pad_data.button_dpad_up_analog, 255));
AddInput(new AnalogInput<u8>("Square", m_pad_data.button_square_analog, 255));
AddInput(new AnalogInput<u8>("Cross", m_pad_data.button_cross_analog, 255));
AddInput(new AnalogInput<u8>("Circle", m_pad_data.button_circle_analog, 255));
AddInput(new AnalogInput<u8>("Triangle", m_pad_data.button_triangle_analog, 255));
AddInput(new AnalogInput<u8>("L1", m_pad_data.button_l1_analog, 255));
AddInput(new AnalogInput<u8>("R1", m_pad_data.button_r1_analog, 255));
AddInput(new AnalogInput<u8>("L2", m_pad_data.trigger_l2, 255));
AddInput(new AnalogInput<u8>("R2", m_pad_data.trigger_r2, 255));
AddInput(new Button<u8>("L3", m_pad_data.button_states1, 0x2));
AddInput(new Button<u8>("R3", m_pad_data.button_states1, 0x4));
AddInput(new Button<u8>("Share", m_pad_data.button_states1, 0x1));
AddInput(new Button<u8>("Options", m_pad_data.button_states1, 0x8));
AddInput(new Button<u8>("PS", m_pad_data.button_ps, 0x1));
AddInput(new Button<u8>("Touch Button", m_pad_data.button_touch, 0x1));
AddInput(new AnalogInput<u8>("Left X-", m_pad_data.left_stick_x, -128, -128));
AddInput(new AnalogInput<u8>("Left X+", m_pad_data.left_stick_x, 127, -128));
AddInput(new AnalogInput<u8>("Left Y-", m_pad_data.left_stick_y_inverted, -128, -128));
AddInput(new AnalogInput<u8>("Left Y+", m_pad_data.left_stick_y_inverted, 127, -128));
AddInput(new AnalogInput<u8>("Right X-", m_pad_data.right_stick_x, -128, -128));
AddInput(new AnalogInput<u8>("Right X+", m_pad_data.right_stick_x, 127, -128));
AddInput(new AnalogInput<u8>("Right Y-", m_pad_data.right_stick_y_inverted, -128, -128));
AddInput(new AnalogInput<u8>("Right Y+", m_pad_data.right_stick_y_inverted, 127, -128));
AddInput(new TouchInput("Touch X-", m_touch_x, -TOUCH_X_AXIS_MAX));
AddInput(new TouchInput("Touch X+", m_touch_x, TOUCH_X_AXIS_MAX));
AddInput(new TouchInput("Touch Y-", m_touch_y, -TOUCH_Y_AXIS_MAX));
AddInput(new TouchInput("Touch Y+", m_touch_y, TOUCH_Y_AXIS_MAX));
AddInput(new AccelerometerInput("Accel Left", m_accel.x, 1));
AddInput(new AccelerometerInput("Accel Right", m_accel.x, -1));
AddInput(new AccelerometerInput("Accel Backward", m_accel.y, 1));
AddInput(new AccelerometerInput("Accel Forward", m_accel.y, -1));
AddInput(new AccelerometerInput("Accel Up", m_accel.z, 1));
AddInput(new AccelerometerInput("Accel Down", m_accel.z, -1));
AddInput(new GyroInput("Gyro Pitch Up", m_gyro.x, -1));
AddInput(new GyroInput("Gyro Pitch Down", m_gyro.x, 1));
AddInput(new GyroInput("Gyro Roll Right", m_gyro.y, -1));
AddInput(new GyroInput("Gyro Roll Left", m_gyro.y, 1));
AddInput(new GyroInput("Gyro Yaw Right", m_gyro.z, -1));
AddInput(new GyroInput("Gyro Yaw Left", m_gyro.z, 1));
}
std::string Device::GetName() const
{
switch (m_model)
{
case Proto::DsModel::None:
return "None";
case Proto::DsModel::DS3:
return "DualShock 3";
case Proto::DsModel::DS4:
return "DualShock 4";
case Proto::DsModel::Generic:
return "Generic Gamepad";
default:
return "Device";
}
}
std::string Device::GetSource() const
{
return "DSUClient";
}
void Device::UpdateInput()
{
// Regularly tell the UDP server to feed us controller data
const auto now = SteadyClock::now();
if (now >= m_next_reregister)
{
m_next_reregister = now + SERVER_REREGISTER_INTERVAL;
Proto::Message<Proto::MessageType::PadDataRequest> msg(m_client_uid);
auto& data_req = msg.m_message;
data_req.register_flags = Proto::RegisterFlags::PadID;
data_req.pad_id_to_register = m_index;
msg.Finish();
if (m_socket.send(&data_req, sizeof(data_req), s_server_address, s_server_port) !=
sf::Socket::Status::Done)
ERROR_LOG(SERIALINTERFACE, "DualShockUDPClient UpdateInput send failed");
}
// Receive and handle controller data
Proto::Message<Proto::MessageType::FromServer> msg;
std::size_t received_bytes;
sf::IpAddress sender;
u16 port;
while (m_socket.receive(&msg, sizeof msg, received_bytes, sender, port) ==
sf::Socket::Status::Done)
{
if (auto pad_data = msg.CheckAndCastTo<Proto::MessageType::PadDataResponse>())
{
m_pad_data = *pad_data;
m_accel.x = m_pad_data.accelerometer_x_g;
m_accel.z = -m_pad_data.accelerometer_y_g;
m_accel.y = -m_pad_data.accelerometer_z_inverted_g;
m_gyro.x = -m_pad_data.gyro_pitch_deg_s;
m_gyro.z = -m_pad_data.gyro_yaw_deg_s;
m_gyro.y = -m_pad_data.gyro_roll_deg_s;
// Convert Gs to meters per second squared
m_accel = m_accel * GRAVITY_ACCELERATION;
// Convert degrees per second to radians per second
m_gyro = m_gyro * (MathUtil::TAU / 360);
// Update touch pad relative coordinates
if (m_pad_data.touch1.id != m_prev_touch.id)
m_prev_touch_valid = false;
if (m_prev_touch_valid)
{
m_touch_x += m_pad_data.touch1.x - m_prev_touch.x;
m_touch_y += m_pad_data.touch1.y - m_prev_touch.y;
m_touch_x = std::clamp(m_touch_x, -TOUCH_X_AXIS_MAX, TOUCH_X_AXIS_MAX);
m_touch_y = std::clamp(m_touch_y, -TOUCH_Y_AXIS_MAX, TOUCH_Y_AXIS_MAX);
}
m_prev_touch = m_pad_data.touch1;
m_prev_touch_valid = true;
}
}
}
std::optional<int> Device::GetPreferredId() const
{
return m_index;
}
} // namespace ciface::DualShockUDPClient