dolphin/Source/Core/DolphinWX/Src/InputConfigDiag.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _CONFIGBOX_H_
#define _CONFIGBOX_H_
#define SLIDER_TICK_COUNT 100
#define DETECT_WAIT_TIME 1500
#define PREVIEW_UPDATE_TIME 25
// might have to change this setup for wiimote
#define PROFILES_PATH "Profiles/"
#include <wx/wx.h>
#include <wx/listbox.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/spinctrl.h>
#include <sstream>
#include <vector>
#include "ControllerInterface/ControllerInterface.h"
#include "ControllerEmu.h"
#include "InputConfig.h"
#include "FileSearch.h"
#include "UDPWrapper.h"
class PadSetting
{
protected:
PadSetting(wxControl* const _control) : wxcontrol(_control) { wxcontrol->SetClientData(this); }
public:
virtual void UpdateGUI() = 0;
virtual void UpdateValue() = 0;
virtual ~PadSetting() {}
wxControl* const wxcontrol;
};
class PadSettingExtension : public PadSetting
{
public:
PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext);
void UpdateGUI();
void UpdateValue();
ControllerEmu::Extension* const extension;
};
class PadSettingSpin : public PadSetting
{
public:
PadSettingSpin(wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting)
: PadSetting(new wxSpinCtrl(parent, -1, wxEmptyString, wxDefaultPosition
, wxSize(54, -1), 0, setting->low, setting->high, (int)(setting->value * 100)))
, value(setting->value) {}
void UpdateGUI();
void UpdateValue();
ControlState& value;
};
class PadSettingCheckBox : public PadSetting
{
public:
PadSettingCheckBox(wxWindow* const parent, ControlState& _value, const char* const label);
void UpdateGUI();
void UpdateValue();
ControlState& value;
};
class GamepadPage;
class ControlDialog : public wxDialog
{
public:
ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref);
wxStaticBoxSizer* CreateControlChooser(GamepadPage* const parent);
void DetectControl(wxCommandEvent& event);
void ClearControl(wxCommandEvent& event);
void SetControl(wxCommandEvent& event);
void SetDevice(wxCommandEvent& event);
void UpdateGUI();
void UpdateListContents();
void SelectControl(const std::string& name);
void SetSelectedControl(wxCommandEvent& event);
void AppendControl(wxCommandEvent& event);
ControllerInterface::ControlReference* const control_reference;
InputPlugin& m_plugin;
wxComboBox* device_cbox;
wxTextCtrl* textctrl;
wxListBox* control_lbox;
wxSlider* range_slider;
private:
GamepadPage* const m_parent;
wxStaticText* m_bound_label;
wxStaticText* m_error_label;
DeviceQualifier m_devq;
bool GetExpressionForSelectedControl(wxString &expr);
};
class ExtensionButton : public wxButton
{
public:
ExtensionButton(wxWindow* const parent, ControllerEmu::Extension* const ext)
: wxButton(parent, -1, _("Configure"), wxDefaultPosition)
, extension(ext) {}
ControllerEmu::Extension* const extension;
};
class ControlButton : public wxButton
{
public:
ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label = "");
ControllerInterface::ControlReference* const control_reference;
};
class UDPConfigButton : public wxButton
{
public:
UDPWrapper* const wrapper;
UDPConfigButton(wxWindow* const parent, UDPWrapper * udp)
: wxButton(parent, -1, _("Configure"), wxDefaultPosition)
, wrapper(udp)
{}
};
class ControlGroupBox : public wxBoxSizer
{
public:
ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent, GamepadPage* const eventsink);
~ControlGroupBox();
std::vector<PadSetting*> options;
ControllerEmu::ControlGroup* const control_group;
wxStaticBitmap* static_bitmap;
std::vector<ControlButton*> control_buttons;
};
class ControlGroupsSizer : public wxBoxSizer
{
public:
ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent, GamepadPage* const eventsink, std::vector<ControlGroupBox*>* const groups = NULL);
};
class InputConfigDialog;
class GamepadPage : public wxPanel
{
friend class InputConfigDialog;
friend class ControlDialog;
public:
GamepadPage(wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog);
void UpdateGUI();
void RefreshDevices(wxCommandEvent& event);
void LoadProfile(wxCommandEvent& event);
void SaveProfile(wxCommandEvent& event);
void DeleteProfile(wxCommandEvent& event);
void ConfigControl(wxEvent& event);
void ClearControl(wxEvent& event);
void DetectControl(wxCommandEvent& event);
void ConfigExtension(wxCommandEvent& event);
void ConfigUDPWii(wxCommandEvent& event);
void SetDevice(wxCommandEvent& event);
void ClearAll(wxCommandEvent& event);
void LoadDefaults(wxCommandEvent& event);
void AdjustControlOption(wxCommandEvent& event);
void AdjustSetting(wxCommandEvent& event);
void GetProfilePath(std::string& path);
wxComboBox* profile_cbox;
wxComboBox* device_cbox;
std::vector<ControlGroupBox*> control_groups;
protected:
ControllerEmu* const controller;
private:
ControlDialog* m_control_dialog;
InputConfigDialog* const m_config_dialog;
InputPlugin &m_plugin;
};
class InputConfigDialog : public wxDialog
{
public:
InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num = 0);
//~InputConfigDialog();
bool Destroy();
void ClickSave(wxCommandEvent& event);
void UpdateDeviceComboBox();
void UpdateProfileComboBox();
void UpdateControlReferences();
void UpdateBitmaps(wxTimerEvent&);
private:
wxNotebook* m_pad_notebook;
std::vector<GamepadPage*> m_padpages;
InputPlugin& m_plugin;
wxTimer* m_update_timer;
};
#endif