dolphin/Source/Core/VideoBackends/D3D/VertexManager.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "VideoBackends/D3D/LineGeometryShader.h"
#include "VideoBackends/D3D/PointGeometryShader.h"
#include "VideoCommon/VertexManagerBase.h"
namespace DX11
{
class VertexManager : public ::VertexManager
{
public:
VertexManager();
~VertexManager();
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NativeVertexFormat* CreateNativeVertexFormat() override;
void CreateDeviceObjects() override;
void DestroyDeviceObjects() override;
protected:
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virtual void ResetBuffer(u32 stride) override;
u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
private:
void PrepareDrawBuffers();
void Draw(u32 stride);
// temp
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void vFlush(bool useDstAlpha) override;
u32 m_vertex_buffer_cursor;
u32 m_vertex_draw_offset;
u32 m_index_buffer_cursor;
u32 m_index_draw_offset;
u32 m_current_vertex_buffer;
u32 m_current_index_buffer;
typedef ID3D11Buffer* PID3D11Buffer;
PID3D11Buffer* m_index_buffers;
PID3D11Buffer* m_vertex_buffers;
LineGeometryShader m_lineShader;
PointGeometryShader m_pointShader;
std::vector<u8> LocalVBuffer;
std::vector<u16> LocalIBuffer;
};
} // namespace