dolphin/Source/Core/UICommon/DiscordPresence.cpp

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// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
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#include "Common/Hash.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/Config/UISettings.h"
#include "Core/ConfigManager.h"
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#include "UICommon/DiscordPresence.h"
#ifdef USE_DISCORD_PRESENCE
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#include <ctime>
#include <discord-rpc/include/discord_rpc.h>
#endif
namespace Discord
{
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#ifdef USE_DISCORD_PRESENCE
static JoinFunction join_function = nullptr;
static const char* username = "";
static void HandleDiscordReady(const DiscordUser* user)
{
username = user->username;
}
static void HandleDiscordJoin(const char* join_secret)
{
if (join_function == nullptr)
return;
if (Config::Get(Config::NETPLAY_NICKNAME) == Config::NETPLAY_NICKNAME.default_value)
Config::SetBaseOrCurrent(Config::NETPLAY_NICKNAME, username);
std::string secret(join_secret);
size_t offset = 0;
std::string type = secret.substr(offset, secret.find('\n'));
offset += type.length() + 1;
switch (static_cast<SecretType>(std::stol(type)))
{
default:
case SecretType::Empty:
return;
case SecretType::IPAddress:
{
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "direct");
std::string host = secret.substr(offset, secret.find_last_of(':') - offset);
Config::SetBaseOrCurrent(Config::NETPLAY_HOST_CODE, host);
offset += host.length();
if (secret[offset] == ':')
Config::SetBaseOrCurrent(Config::NETPLAY_CONNECT_PORT, std::stoul(secret.substr(offset + 1)));
}
break;
case SecretType::RoomID:
{
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "traversal");
Config::SetBaseOrCurrent(Config::NETPLAY_HOST_CODE, secret.substr(offset));
}
break;
}
join_function();
}
#endif
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void Init()
{
#ifdef USE_DISCORD_PRESENCE
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
return;
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DiscordEventHandlers handlers = {};
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handlers.ready = HandleDiscordReady;
handlers.joinGame = HandleDiscordJoin;
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// The number is the client ID for Dolphin, it's used for images and the appication name
Discord_Initialize("455712169795780630", &handlers, 1, nullptr);
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UpdateDiscordPresence();
#endif
}
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void CallPendingCallbacks()
{
#ifdef USE_DISCORD_PRESENCE
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
return;
Discord_RunCallbacks();
#endif
}
void InitNetPlayFunctionality(const JoinFunction& join)
{
#ifdef USE_DISCORD_PRESENCE
join_function = std::move(join);
#endif
}
void UpdateDiscordPresence(const int party_size, SecretType type, const std::string& secret)
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{
#ifdef USE_DISCORD_PRESENCE
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
return;
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const std::string& title = SConfig::GetInstance().GetTitleDescription();
DiscordRichPresence discord_presence = {};
discord_presence.largeImageKey = "dolphin_logo";
discord_presence.largeImageText = "Dolphin is an emulator for the GameCube and the Wii.";
discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
discord_presence.startTimestamp = std::time(nullptr);
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if (0 < party_size)
{
if (party_size < 4)
{
discord_presence.state = "In a party";
discord_presence.partySize = party_size;
discord_presence.partyMax = 4;
}
else
{
// others can still join to spectate
discord_presence.state = "In a full party";
discord_presence.partySize = party_size;
// Note: joining still works without partyMax
}
}
std::string party_ID;
std::string secret_final;
if (type != SecretType::Empty)
{
// Declearing party_ID or secret_final here will deallocate the variable before passing the
// values over to Discord_UpdatePresence.
const size_t secret_length = secret.length();
party_ID = std::to_string(
Common::HashAdler32(reinterpret_cast<const u8*>(secret.c_str()), secret_length));
const std::string secret_type = std::to_string(static_cast<int>(type));
secret_final.reserve(secret_type.length() + 1 + secret_length);
secret_final += secret_type;
secret_final += '\n';
secret_final += secret;
}
discord_presence.partyId = party_ID.c_str();
discord_presence.joinSecret = secret_final.c_str();
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Discord_UpdatePresence(&discord_presence);
#endif
}
void Shutdown()
{
#ifdef USE_DISCORD_PRESENCE
if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
return;
Discord_ClearPresence();
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Discord_Shutdown();
#endif
}
void SetDiscordPresenceEnabled(bool enabled)
{
if (Config::Get(Config::MAIN_USE_DISCORD_PRESENCE) == enabled)
return;
if (Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
Discord::Shutdown();
Config::SetBase(Config::MAIN_USE_DISCORD_PRESENCE, enabled);
if (Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
Discord::Init();
}
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} // namespace Discord