2009-07-28 21:32:10 +00:00
|
|
|
// Copyright (C) 2003 Dolphin Project.
|
2009-07-06 02:10:26 +00:00
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#include "FileUtil.h"
|
2009-09-13 09:23:30 +00:00
|
|
|
#include "VideoCommon.h"
|
|
|
|
#include "VideoConfig.h"
|
2009-07-06 02:10:26 +00:00
|
|
|
#include "GLUtil.h"
|
|
|
|
#include "PostProcessing.h"
|
|
|
|
#include "PixelShaderCache.h"
|
|
|
|
|
2011-01-29 20:16:51 +00:00
|
|
|
namespace OGL
|
|
|
|
{
|
|
|
|
|
2009-07-06 02:10:26 +00:00
|
|
|
namespace PostProcessing
|
|
|
|
{
|
|
|
|
|
|
|
|
static std::string s_currentShader;
|
|
|
|
static FRAGMENTSHADER s_shader;
|
|
|
|
|
|
|
|
void Init()
|
|
|
|
{
|
|
|
|
s_currentShader = "";
|
|
|
|
}
|
|
|
|
|
|
|
|
void Shutdown()
|
|
|
|
{
|
|
|
|
s_shader.Destroy();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ReloadShader()
|
|
|
|
{
|
|
|
|
s_currentShader = "";
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ApplyShader()
|
|
|
|
{
|
2010-02-02 21:56:29 +00:00
|
|
|
if (s_currentShader != std::string(File::GetUserPath(D_SHADERS_IDX)) + g_ActiveConfig.sPostProcessingShader + ".txt")
|
2009-07-06 02:10:26 +00:00
|
|
|
{
|
|
|
|
// Set immediately to prevent endless recompiles on failure.
|
2009-09-13 08:21:35 +00:00
|
|
|
if (!g_ActiveConfig.sPostProcessingShader.empty())
|
2010-02-02 21:56:29 +00:00
|
|
|
s_currentShader = std::string(File::GetUserPath(D_SHADERS_IDX)) + g_ActiveConfig.sPostProcessingShader + ".txt";
|
2009-07-06 02:10:26 +00:00
|
|
|
else
|
|
|
|
s_currentShader.clear();
|
|
|
|
|
|
|
|
s_shader.Destroy();
|
|
|
|
|
|
|
|
if (!s_currentShader.empty())
|
|
|
|
{
|
|
|
|
std::string code;
|
|
|
|
if (File::ReadFileToString(true, s_currentShader.c_str(), code))
|
|
|
|
{
|
|
|
|
if (!PixelShaderCache::CompilePixelShader(s_shader, code.c_str()))
|
|
|
|
{
|
|
|
|
ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", s_currentShader.c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ERROR_LOG(VIDEO, "Failed to load post-processing shader %s - does not exist?", s_currentShader.c_str());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (s_shader.glprogid != 0)
|
|
|
|
{
|
2010-06-05 00:01:18 +00:00
|
|
|
PixelShaderCache::SetCurrentShader(s_shader.glprogid);
|
2009-07-06 02:10:26 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2009-09-26 12:39:12 +00:00
|
|
|
PixelShaderCache::DisableShader();
|
2009-07-06 02:10:26 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace
|
2011-01-29 20:16:51 +00:00
|
|
|
|
2011-01-29 22:48:33 +00:00
|
|
|
} // namespace OGL
|