2009-07-28 21:32:10 +00:00
|
|
|
// Copyright (C) 2003 Dolphin Project.
|
2008-12-08 04:46:09 +00:00
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "D3DBase.h"
|
2010-03-14 18:57:50 +00:00
|
|
|
#include <math.h>
|
|
|
|
#include <MathUtil.h>
|
2008-12-08 04:46:09 +00:00
|
|
|
|
|
|
|
namespace D3D
|
|
|
|
{
|
|
|
|
// Font creation flags
|
|
|
|
#define D3DFONT_BOLD 0x0001
|
|
|
|
#define D3DFONT_ITALIC 0x0002
|
|
|
|
|
|
|
|
// Font rendering flags
|
|
|
|
#define D3DFONT_CENTERED 0x0001
|
|
|
|
|
|
|
|
//a cut-down variant of the DXSDK CD3DFont class
|
|
|
|
class CD3DFont
|
|
|
|
{
|
|
|
|
LPDIRECT3DTEXTURE9 m_pTexture; // The d3d texture for this font
|
|
|
|
LPDIRECT3DVERTEXBUFFER9 m_pVB; // VertexBuffer for rendering text
|
|
|
|
//int m_dwTexWidth; // Texture dimensions
|
|
|
|
//int m_dwTexHeight;
|
|
|
|
float m_fTextScale;
|
|
|
|
float m_fTexCoords[128-32][4];
|
|
|
|
|
|
|
|
public:
|
|
|
|
CD3DFont();
|
|
|
|
// 2D (no longer 3D) text drawing function
|
|
|
|
// Initializing and destroying device-dependent objects
|
|
|
|
void SetRenderStates();
|
|
|
|
int Init();
|
|
|
|
int Shutdown();
|
|
|
|
int DrawTextScaled( float x, float y,
|
|
|
|
float fXScale, float fYScale,
|
|
|
|
float spacing, u32 dwColor,
|
2010-11-07 10:11:58 +00:00
|
|
|
const char* strText);
|
2008-12-08 04:46:09 +00:00
|
|
|
|
|
|
|
|
|
|
|
// Constructor / destructor
|
|
|
|
//~CD3DFont();
|
|
|
|
};
|
|
|
|
|
|
|
|
extern CD3DFont font;
|
|
|
|
|
|
|
|
void quad2d(float x1, float y1, float x2, float y2, u32 color, float u1=0, float v1=0, float u2=1, float v2=1);
|
2009-11-08 20:35:11 +00:00
|
|
|
void drawShadedTexQuad(IDirect3DTexture9 *texture,
|
|
|
|
const RECT *rSource,
|
|
|
|
int SourceWidth,
|
|
|
|
int SourceHeight,
|
2010-05-24 14:20:19 +00:00
|
|
|
int DestWidth,
|
|
|
|
int DestHeight,
|
2009-11-08 20:35:11 +00:00
|
|
|
IDirect3DPixelShader9 *PShader,
|
2010-12-27 03:18:01 +00:00
|
|
|
IDirect3DVertexShader9 *Vshader,
|
|
|
|
float Gamma = 1.0f);
|
2010-03-14 18:57:50 +00:00
|
|
|
void drawShadedTexSubQuad(IDirect3DTexture9 *texture,
|
|
|
|
const MathUtil::Rectangle<float> *rSource,
|
|
|
|
int SourceWidth,
|
|
|
|
int SourceHeight,
|
|
|
|
const MathUtil::Rectangle<float> *rDest,
|
2010-05-24 14:20:19 +00:00
|
|
|
int DestWidth,
|
|
|
|
int DestHeight,
|
2010-03-14 18:57:50 +00:00
|
|
|
IDirect3DPixelShader9 *PShader,
|
2010-12-27 03:18:01 +00:00
|
|
|
IDirect3DVertexShader9 *Vshader,
|
|
|
|
float Gamma = 1.0f);
|
2010-10-22 19:40:05 +00:00
|
|
|
void drawClearQuad(u32 Color, float z, IDirect3DPixelShader9 *PShader, IDirect3DVertexShader9 *Vshader);
|
|
|
|
void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2);
|
|
|
|
|
2009-11-08 20:35:11 +00:00
|
|
|
void SaveRenderStates();
|
|
|
|
void RestoreRenderStates();
|
2008-12-08 04:46:09 +00:00
|
|
|
}
|