2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2009-02-23 06:17:57 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2019-07-17 00:18:48 +00:00
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2021-04-26 09:55:38 +00:00
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#include <algorithm>
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#include "Common/BitUtils.h"
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2014-09-08 01:06:58 +00:00
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#include "Common/CommonTypes.h"
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2009-02-23 06:17:57 +00:00
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2021-04-26 09:55:38 +00:00
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#include "VideoCommon/BPMemory.h"
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2009-02-28 19:02:37 +00:00
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// These are accurate (disregarding AA modes).
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2019-04-28 09:39:59 +00:00
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constexpr u32 EFB_WIDTH = 640;
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constexpr u32 EFB_HEIGHT = 528;
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2009-02-23 06:17:57 +00:00
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2015-07-24 17:46:41 +00:00
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// Max XFB width is 720. You can only copy out 640 wide areas of efb to XFB
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// so you need multiple copies to do the full width.
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// The VI can do horizontal scaling (TODO: emulate).
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2019-04-28 09:39:59 +00:00
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constexpr u32 MAX_XFB_WIDTH = 720;
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2009-07-15 00:51:24 +00:00
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2016-11-10 00:41:16 +00:00
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// Although EFB height is 528, 576-line XFB's can be created either with
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2012-12-30 09:28:50 +00:00
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// vertical scaling by the EFB copy operation or copying to multiple XFB's
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// that are next to each other in memory (TODO: handle that situation).
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2019-04-28 09:39:59 +00:00
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constexpr u32 MAX_XFB_HEIGHT = 576;
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2009-02-23 06:17:57 +00:00
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2020-11-14 03:33:26 +00:00
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#define PRIM_LOG(...) DEBUG_LOG_FMT(VIDEO, ##__VA_ARGS__)
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2009-02-23 06:17:57 +00:00
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2013-02-21 10:45:29 +00:00
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// warning: mapping buffer should be disabled to use this
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2020-11-14 03:33:26 +00:00
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// #define LOG_VTX() DEBUG_LOG_FMT(VIDEO, "vtx: {} {} {}, ",
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// ((float*)g_vertex_manager_write_ptr)[-3],
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// ((float*)g_vertex_manager_write_ptr)[-2],
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// ((float*)g_vertex_manager_write_ptr)[-1]);
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2009-09-08 21:16:05 +00:00
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#define LOG_VTX()
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2009-02-23 06:17:57 +00:00
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2016-07-21 23:04:57 +00:00
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enum class APIType
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2010-06-14 14:36:01 +00:00
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{
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2016-07-21 23:04:57 +00:00
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OpenGL,
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D3D,
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2016-08-12 14:55:00 +00:00
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Vulkan,
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2016-07-21 23:04:57 +00:00
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Nothing
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2015-09-14 23:43:31 +00:00
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};
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2010-06-14 14:36:01 +00:00
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2010-12-27 03:09:11 +00:00
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inline u32 RGBA8ToRGBA6ToRGBA8(u32 src)
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{
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u32 color = src;
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color &= 0xFCFCFCFC;
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color |= (color >> 6) & 0x03030303;
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return color;
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}
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2010-12-27 18:09:03 +00:00
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inline u32 RGBA8ToRGB565ToRGBA8(u32 src)
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2010-12-27 03:09:11 +00:00
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{
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2011-01-29 04:31:56 +00:00
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u32 color = (src & 0xF8FCF8);
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color |= (color >> 5) & 0x070007;
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color |= (color >> 6) & 0x000300;
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color |= 0xFF000000;
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2010-12-27 03:09:11 +00:00
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return color;
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}
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2010-12-27 18:09:03 +00:00
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inline u32 Z24ToZ16ToZ24(u32 src)
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{
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return (src & 0xFFFF00) | (src >> 16);
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}
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2021-04-26 09:55:38 +00:00
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inline u32 CompressZ16(u32 z24depth, DepthFormat format)
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{
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// Flipper offers a number of choices for 16bit Z formats that adjust
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// where the bulk of the precision lies.
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if (format == DepthFormat::ZLINEAR)
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{
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// This is just a linear depth buffer with 16 bits of precision
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return z24depth >> 8;
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}
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// ZNEAR/ZMID/ZFAR are custom floating point formats with 2/3/4 bits of exponent
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// The exponent is simply the number of leading ones that have been removed
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// The first zero bit is skipped and not stored. The mantissa contains the next 14/13/12 bits
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// If exponent is at the MAX (3, 7, or 12) then the next bit might still be a one, and can't
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// be skipped, so the mantissa simply contains the next 14/13/12 bits
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u32 leading_ones = Common::CountLeadingZeros((~z24depth) << 8);
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bool next_bit_is_one = false; // AKA: Did we clamp leading_ones?
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u32 exp_bits;
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switch (format)
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{
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case DepthFormat::ZNEAR:
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exp_bits = 2;
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if (leading_ones >= 3u)
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{
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leading_ones = 3u;
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next_bit_is_one = true;
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}
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break;
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case DepthFormat::ZMID:
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exp_bits = 3;
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if (leading_ones >= 7u)
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{
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leading_ones = 7u;
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next_bit_is_one = true;
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}
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break;
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case DepthFormat::ZFAR:
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exp_bits = 4;
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if (leading_ones >= 12u)
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{
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// The hardware implementation only uses values 0 to 12 in the exponent
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leading_ones = 12u;
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next_bit_is_one = true;
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}
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break;
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default:
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return z24depth >> 8;
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}
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u32 mantissa_bits = 16 - exp_bits;
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// Calculate which bits we need to extract from z24depth for our mantissa
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u32 top = std::max<u32>(24 - leading_ones, mantissa_bits);
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if (!next_bit_is_one)
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{
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top -= 1; // We know the next bit is zero, so we don't need to include it.
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}
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u32 bottom = top - mantissa_bits;
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u32 exponent = leading_ones << mantissa_bits; // Upper bits contain exponent
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u32 mantissa = Common::ExtractBits(z24depth, bottom, top - 1);
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return exponent | mantissa;
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}
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