dolphin/Source/Core/VideoCommon/BPMemory.cpp

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// Copyright 2009 Dolphin Emulator Project
2015-05-17 23:08:10 +00:00
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/BPMemory.h"
#include "Common/BitUtils.h"
// BP state
// STATE_TO_SAVE
BPMemory bpmem;
bool BlendMode::UseLogicOp() const
{
// Logicop bit has lowest priority.
if (subtract || blendenable || !logicopenable)
return false;
// Fast path for Kirby's Return to Dreamland, they use it with dstAlpha.
if (logicmode == LogicOp::NoOp)
return false;
return true;
}
bool FogParams::IsNaNCase() const
{
// Check for the case where both a and c are infinity or NaN.
// On hardware, this results in the following colors:
//
// -------------------------------------------------------
// | A | C | Result | A | C | Result |
// -------------------------------------------------------
// | inf | inf | Fogged | inf | nan | Fogged |
// | inf | -inf | Unfogged | inf | -nan | Unfogged |
// | -inf | inf | Unfogged | -inf | nan | Unfogged |
// | -inf | -inf | Unfogged | -inf | -nan | Unfogged |
// -------------------------------------------------------
// | nan | inf | Fogged | nan | nan | Fogged |
// | nan | -inf | Unfogged | nan | -nan | Unfogged |
// | -nan | inf | Unfogged | -nan | nan | Unfogged |
// | -nan | -inf | Unfogged | -nan | -nan | Unfogged |
// -------------------------------------------------------
//
// We replicate this by returning A=0, and C=inf for the inf/inf case, otherwise -inf.
// This ensures we do not pass a NaN to the GPU, and -inf/inf clamp to 0/1 respectively.
return a.exp == 255 && c_proj_fsel.c_exp == 255;
}
float FogParam0::FloatValue() const
{
// scale mantissa from 11 to 23 bits
const u32 integral = (sign << 31) | (exp << 23) | (mant << 12);
return Common::BitCast<float>(integral);
}
float FogParam3::FloatValue() const
{
// scale mantissa from 11 to 23 bits
const u32 integral = (c_sign << 31) | (c_exp << 23) | (c_mant << 12);
return Common::BitCast<float>(integral);
}
float FogParams::GetA() const
{
if (IsNaNCase())
return 0.0f;
return a.FloatValue();
}
float FogParams::GetC() const
{
if (IsNaNCase())
{
constexpr float inf = std::numeric_limits<float>::infinity();
return !a.sign && !c_proj_fsel.c_sign ? -inf : inf;
}
return c_proj_fsel.FloatValue();
}