dolphin/Source/Core/UICommon/CMakeLists.txt

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CMake
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add_library(uicommon
AutoUpdate.cpp
AutoUpdate.h
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CommandLineParse.cpp
CommandLineParse.h
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Disassembler.cpp
Disassembler.h
DiscordPresence.cpp
DiscordPresence.h
GameFile.cpp
GameFile.h
GameFileCache.cpp
GameFileCache.h
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NetPlayIndex.cpp
NetPlayIndex.h
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ResourcePack/Manager.cpp
ResourcePack/Manager.h
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ResourcePack/Manifest.cpp
ResourcePack/Manifest.h
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ResourcePack/ResourcePack.cpp
ResourcePack/ResourcePack.h
UICommon.cpp
UICommon.h
USBUtils.cpp
USBUtils.h
VideoUtils.cpp
VideoUtils.h
)
target_link_libraries(uicommon
PUBLIC
common
cpp-optparse
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minizip
pugixml
PRIVATE
fmt::fmt
$<$<BOOL:APPLE>:${IOK_LIBRARY}>
)
if ((DEFINED CMAKE_ANDROID_ARCH_ABI AND CMAKE_ANDROID_ARCH_ABI MATCHES "x86|x86_64") OR
(NOT DEFINED CMAKE_ANDROID_ARCH_ABI AND _M_X86))
target_link_libraries(uicommon PRIVATE bdisasm)
endif()
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if(ENABLE_X11 AND X11_FOUND)
target_include_directories(uicommon PRIVATE ${X11_INCLUDE_DIR})
target_sources(uicommon PRIVATE X11Utils.cpp)
target_link_libraries(uicommon PUBLIC ${XRANDR_LIBRARIES})
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endif()
if(LIBUSB_FOUND)
target_link_libraries(uicommon PRIVATE ${LIBUSB_LIBRARIES})
endif()
if(ENABLE_LLVM)
find_package(LLVM CONFIG QUIET)
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if(LLVM_FOUND AND TARGET LLVM)
message(STATUS "LLVM found, enabling LLVM support in disassembler")
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target_compile_definitions(uicommon PRIVATE HAVE_LLVM)
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target_link_libraries(uicommon PRIVATE LLVM)
target_include_directories(uicommon PRIVATE ${LLVM_INCLUDE_DIRS})
endif()
endif()
if(USE_DISCORD_PRESENCE)
target_compile_definitions(uicommon PRIVATE -DUSE_DISCORD_PRESENCE)
target_link_libraries(uicommon PRIVATE discord-rpc)
endif()
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if(MSVC)
# Add precompiled header
target_link_libraries(uicommon PRIVATE use_pch)
endif()