dolphin/Source/Core/DolphinWX/GLInterface/AGL.cpp

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
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#include <wx/panel.h>
#include "DolphinWX/GLInterface/GLInterface.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
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void cInterfaceAGL::Swap()
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{
[GLWin.cocoaCtx flushBuffer];
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceAGL::Create(void *&window_handle)
{
// FIXME: Get rid of the explicit use of wxPanel here. This shouldn't be necessary.
GLWin.cocoaWin = reinterpret_cast<NSView*>(((wxPanel*)window_handle)->GetHandle());
NSSize size = [GLWin.cocoaWin frame].size;
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// Enable high-resolution display support.
[GLWin.cocoaWin setWantsBestResolutionOpenGLSurface:YES];
NSWindow *window = [GLWin.cocoaWin window];
float scale = [window backingScaleFactor];
size.width *= scale;
size.height *= scale;
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// Control window size and picture scaling
s_backbuffer_width = size.width;
s_backbuffer_height = size.height;
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NSOpenGLPixelFormatAttribute attr[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, NSOpenGLPFAAccelerated, 0 };
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NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc]
initWithAttributes: attr];
if (fmt == nil) {
ERROR_LOG(VIDEO, "failed to create pixel format");
return false;
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}
GLWin.cocoaCtx = [[NSOpenGLContext alloc]
initWithFormat: fmt shareContext: nil];
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[fmt release];
if (GLWin.cocoaCtx == nil) {
ERROR_LOG(VIDEO, "failed to create context");
return false;
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}
if (GLWin.cocoaWin == nil) {
ERROR_LOG(VIDEO, "failed to create window");
return false;
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}
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[window makeFirstResponder:GLWin.cocoaWin];
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[GLWin.cocoaCtx setView: GLWin.cocoaWin];
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[window makeKeyAndOrderFront: nil];
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return true;
}
bool cInterfaceAGL::MakeCurrent()
{
[GLWin.cocoaCtx makeCurrentContext];
return true;
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}
bool cInterfaceAGL::ClearCurrent()
{
// not tested at all
//clearCurrentContext();
return true;
}
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// Close backend
void cInterfaceAGL::Shutdown()
{
[GLWin.cocoaCtx clearDrawable];
[GLWin.cocoaCtx release];
GLWin.cocoaCtx = nil;
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}
void cInterfaceAGL::Update()
{
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NSWindow *window = [GLWin.cocoaWin window];
NSSize size = [GLWin.cocoaWin frame].size;
float scale = [window backingScaleFactor];
size.width *= scale;
size.height *= scale;
if (s_backbuffer_width == size.width &&
s_backbuffer_height == size.height)
return;
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s_backbuffer_width = size.width;
s_backbuffer_height = size.height;
[GLWin.cocoaCtx update];
}
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void cInterfaceAGL::SwapInterval(int interval)
{
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[GLWin.cocoaCtx setValues:(GLint *)&interval forParameter:NSOpenGLCPSwapInterval];
}
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