2017-04-23 04:44:34 +00:00
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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2018-01-21 10:22:45 +00:00
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#include <memory>
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2017-08-24 02:46:23 +00:00
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#include <vector>
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2017-04-23 04:44:34 +00:00
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#include "Common/CommonTypes.h"
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2018-01-21 10:22:45 +00:00
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#include "VideoCommon/AbstractFramebuffer.h"
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2017-10-21 14:49:40 +00:00
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#include "VideoCommon/AbstractStagingTexture.h"
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2017-04-23 04:44:34 +00:00
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#include "VideoCommon/AbstractTexture.h"
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namespace SW
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{
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class SWTexture final : public AbstractTexture
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{
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public:
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explicit SWTexture(const TextureConfig& tex_config);
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~SWTexture() = default;
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2017-10-30 11:51:42 +00:00
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void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level) override;
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void ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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2018-01-21 05:03:06 +00:00
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void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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u32 layer, u32 level) override;
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2017-04-23 04:44:34 +00:00
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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2017-08-24 02:46:23 +00:00
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const u8* GetData() const;
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u8* GetData();
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private:
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std::vector<u8> m_data;
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2017-04-23 04:44:34 +00:00
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};
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2017-10-21 14:49:40 +00:00
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class SWStagingTexture final : public AbstractStagingTexture
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{
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public:
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explicit SWStagingTexture(StagingTextureType type, const TextureConfig& config);
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~SWStagingTexture();
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void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
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u32 src_layer, u32 src_level,
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const MathUtil::Rectangle<int>& dst_rect) override;
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void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level) override;
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bool Map() override;
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void Unmap() override;
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void Flush() override;
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private:
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std::vector<u8> m_data;
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};
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2018-01-21 10:22:45 +00:00
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class SWFramebuffer final : public AbstractFramebuffer
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{
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public:
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explicit SWFramebuffer(AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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u32 width, u32 height, u32 layers, u32 samples);
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~SWFramebuffer() override = default;
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static std::unique_ptr<SWFramebuffer> Create(const SWTexture* color_attachment,
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const SWTexture* depth_attachment);
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};
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2017-04-23 04:44:34 +00:00
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} // namespace SW
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