dolphin/Source/Plugins/Plugin_VideoOGL/Src/WXGLWindow.cpp

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#include "WXGLWindow.h"
void WXGLWindow::SwapBuffers() {
glCanvas->SwapBuffers();
}
void WXGLWindow::SetWindowText(const char *text) {
frame->SetTitle(wxString::FromAscii(text));
}
bool WXGLWindow::PeekMessages() {
// TODO implmenent
return false;
}
void WXGLWindow::Update() {
float FactorW = 640.0f / (float)GetWidth();
float FactorH = 480.0f / (float)GetHeight();
float Max = (FactorW < FactorH) ? FactorH : FactorW;
//AR = (float)nBackbufferWidth / (float)nBackbufferHeight;
if(g_Config.bStretchToFit) {
SetMax(1,1);
SetOffset(0,0);
} else {
SetMax(1.0f / Max, 1.0f / Max);
SetOffset((int)((GetWidth() - (640 * GetXmax())) / 2),
(int)((GetHeight() - (480 * GetYmax())) / 2));
}
}
bool WXGLWindow::MakeCurrent() {
glCanvas->SetCurrent(*glCtxt);
return true;
}
WXGLWindow::~WXGLWindow() {
delete glCanvas;
delete frame;
}
WXGLWindow::WXGLWindow(int _iwidth, int _iheight) {
int _twidth, _theight;
if(g_Config.bFullscreen) {
if(strlen(g_Config.iFSResolution) > 1) {
sscanf(g_Config.iFSResolution, "%dx%d", &_twidth, &_theight);
} else {// No full screen reso set, fall back to default reso
_twidth = _iwidth;
_theight = _iheight;
}
} else {// Going Windowed
if(strlen(g_Config.iWindowedRes) > 1) {
sscanf(g_Config.iWindowedRes, "%dx%d", &_twidth, &_theight);
} else {// No Window reso set, fall back to default
_twidth = _iwidth;
_theight = _iheight;
}
}
SetSize(_iwidth, _theight);
float FactorW = 640.0f / (float)_twidth;
float FactorH = 480.0f / (float)_theight;
float Max = (FactorW < FactorH) ? FactorH : FactorW;
if(g_Config.bStretchToFit) {
SetMax(1.0f / FactorW, 1.0f / FactorH);
SetOffset(0,0);
} else {
SetMax(1.0f / Max, 1.0f / Max);
SetOffset((int)((_twidth - (640 * GetXmax())) / 2),
(int)((_theight - (480 * GetYmax())) / 2));
}
int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
wxSize size(GetWidth(), GetHeight());
if (!g_Config.renderToMainframe ||
g_VideoInitialize.pWindowHandle == NULL) {
frame = new wxFrame((wxWindow *)g_VideoInitialize.pWindowHandle,
-1, _("Dolphin"), wxPoint(0,0), size);
} else {
frame = new wxFrame((wxWindow *)NULL,
-1, _("Dolphin"), wxPoint(0,0), size);
}
glCanvas = new wxGLCanvas(frame, wxID_ANY, args,
wxPoint(0,0), size, wxSUNKEN_BORDER);
glCtxt = new wxGLContext(glCanvas);
frame->Show(TRUE);
glCanvas->Show(TRUE);
glCanvas->SetCurrent(*glCtxt);
}