dolphin/Data/User/Shaders/mad_world.txt

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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 emboss = (texRECT(samp0, uv0+1).rgba - texRECT(samp0, uv0-1).rgba);
emboss -= (texRECT(samp0, uv0+float2(1,-1)).rgba - texRECT(samp0, uv0+float2(-1,1)).rgba);
float4 color = texRECT(samp0, uv0).rgba;
if (color.r > 0.9 && color.b + color.b < 0.2)
ocol0 = float4(1,0,0,0);
else {
color += emboss;
float4 bright = dot(color.rgb, float3(0.3, 0.5, 0.2));
if (bright > 0.5)
ocol0 = float4(1,1,1,1);
else
ocol0 = float4(0,0,0,0);
}
}