Postprocessing shader: Make every game look like Mad World :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3399 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
24e0f8926c
commit
212aa292bc
|
@ -0,0 +1,18 @@
|
|||
uniform samplerRECT samp0 : register(s0);
|
||||
|
||||
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
|
||||
{
|
||||
float4 emboss = (texRECT(samp0, uv0+1).rgba - texRECT(samp0, uv0-1).rgba);
|
||||
emboss -= (texRECT(samp0, uv0+float2(1,-1)).rgba - texRECT(samp0, uv0+float2(-1,1)).rgba);
|
||||
float4 color = texRECT(samp0, uv0).rgba;
|
||||
if (color.r > 0.9 && color.b + color.b < 0.2)
|
||||
ocol0 = float4(1,0,0,0);
|
||||
else {
|
||||
color += emboss;
|
||||
float4 bright = dot(color.rgb, float3(0.3, 0.5, 0.2));
|
||||
if (bright > 0.5)
|
||||
ocol0 = float4(1,1,1,1);
|
||||
else
|
||||
ocol0 = float4(0,0,0,0);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue