2017-08-04 15:56:24 +00:00
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/TextureDecoder.h"
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enum class APIType;
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2017-11-25 10:07:14 +00:00
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namespace TextureConversionShaderGen
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{
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2017-08-04 15:56:24 +00:00
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#pragma pack(1)
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2017-11-25 10:07:14 +00:00
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struct UidData
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2017-08-04 15:56:24 +00:00
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{
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2017-11-25 10:07:14 +00:00
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u32 NumValues() const { return sizeof(UidData); }
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2017-08-04 15:56:24 +00:00
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EFBCopyFormat dst_format;
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u32 efb_has_alpha : 1;
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u32 is_depth_copy : 1;
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u32 is_intensity : 1;
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u32 scale_by_half : 1;
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2018-05-03 04:09:32 +00:00
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u32 copy_filter : 1;
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2017-08-04 15:56:24 +00:00
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};
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#pragma pack()
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2017-11-25 10:07:14 +00:00
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using TCShaderUid = ShaderUid<UidData>;
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2019-02-15 01:59:50 +00:00
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ShaderCode GenerateVertexShader(APIType api_type);
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ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data);
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2017-08-04 15:56:24 +00:00
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2017-11-25 10:07:14 +00:00
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TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_intensity,
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2018-05-03 04:09:32 +00:00
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bool scale_by_half, bool copy_filter);
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2017-08-04 15:56:24 +00:00
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2017-11-25 10:07:14 +00:00
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} // namespace TextureConversionShaderGen
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