dolphin/Source/Core/VideoCommon/TextureConverterShaderGen.h

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/TextureDecoder.h"
enum class APIType;
#pragma pack(1)
struct convertion_shader_uid_data
{
u32 NumValues() const { return sizeof(convertion_shader_uid_data); }
EFBCopyFormat dst_format;
u32 efb_has_alpha : 1;
u32 is_depth_copy : 1;
u32 is_intensity : 1;
u32 scale_by_half : 1;
};
#pragma pack()
using TextureConverterShaderUid = ShaderUid<convertion_shader_uid_data>;
ShaderCode GenerateTextureConverterShaderCode(APIType api_type,
const convertion_shader_uid_data* uid_data);
TextureConverterShaderUid GetTextureConverterShaderUid(EFBCopyFormat dst_format, bool is_depth_copy,
bool is_intensity, bool scale_by_half);