2010-06-03 18:05:08 +00:00
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#include "GCPadEmu.h"
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const u16 button_bitmasks[] =
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{
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PAD_BUTTON_A,
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PAD_BUTTON_B,
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PAD_BUTTON_X,
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PAD_BUTTON_Y,
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PAD_TRIGGER_Z,
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PAD_BUTTON_START
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};
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const u16 trigger_bitmasks[] =
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{
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PAD_TRIGGER_L,
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PAD_TRIGGER_R,
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};
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const u16 dpad_bitmasks[] =
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{
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PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT
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};
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const char* const named_buttons[] =
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{
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"A",
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"B",
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"X",
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"Y",
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"Z",
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"Start",
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};
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const char* const named_triggers[] =
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{
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"L", "R", "L-Analog", "R-Analog"
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};
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GCPad::GCPad( const unsigned int index ) : m_index(index)
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{
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// buttons
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groups.push_back( m_buttons = new Buttons( "Buttons" ) );
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for ( unsigned int i=0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i )
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m_buttons->controls.push_back( new ControlGroup::Input( named_buttons[i] ) );
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// sticks
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groups.push_back( m_main_stick = new AnalogStick( "Main Stick" ) );
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groups.push_back( m_c_stick = new AnalogStick( "C-Stick" ) );
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// triggers
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groups.push_back( m_triggers = new MixedTriggers( "Triggers" ) );
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for ( unsigned int i=0; i < sizeof(named_triggers)/sizeof(*named_triggers); ++i )
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m_triggers->controls.push_back( new ControlGroup::Input( named_triggers[i] ) );
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// rumble
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groups.push_back( m_rumble = new ControlGroup( "Rumble" ) );
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m_rumble->controls.push_back( new ControlGroup::Output( "Motor" ) );
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// dpad
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groups.push_back( m_dpad = new Buttons( "D-Pad" ) );
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for ( unsigned int i=0; i < 4; ++i )
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m_dpad->controls.push_back( new ControlGroup::Input( named_directions[i] ) );
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// options
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groups.push_back( m_options = new ControlGroup( "Options" ) );
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m_options->settings.push_back( new ControlGroup::Setting( "Background Input", false ) );
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}
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std::string GCPad::GetName() const
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{
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return std::string("GCPad") + char('1'+m_index);
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}
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void GCPad::GetInput( SPADStatus* const pad )
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{
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// if window has focus or background input enabled
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if (g_PADInitialize->pRendererHasFocus() || m_options[0].settings[0]->value )
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{
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// buttons
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m_buttons->GetState( &pad->button, button_bitmasks );
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// TODO: set analog A/B analog to full or w/e, prolly not needed
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// dpad
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m_dpad->GetState( &pad->button, dpad_bitmasks );
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// sticks
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m_main_stick->GetState( &pad->stickX, &pad->stickY, 0x80, 127 );
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m_c_stick->GetState( &pad->substickX, &pad->substickY, 0x80, 127 );
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// triggers
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m_triggers->GetState( &pad->button, trigger_bitmasks, &pad->triggerLeft, 0xFF );
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}
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else
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{
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// center sticks
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memset( &pad->stickX, 0x80, 4 );
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}
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}
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void GCPad::SetOutput( const bool on )
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{
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// only rumble if window has focus or background input is enabled
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m_rumble->controls[0]->control_ref->State( on && (g_PADInitialize->pRendererHasFocus() || m_options[0].settings[0]->value) );
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}
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