#include "GCPadEmu.h" const u16 button_bitmasks[] = { PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_X, PAD_BUTTON_Y, PAD_TRIGGER_Z, PAD_BUTTON_START }; const u16 trigger_bitmasks[] = { PAD_TRIGGER_L, PAD_TRIGGER_R, }; const u16 dpad_bitmasks[] = { PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT }; const char* const named_buttons[] = { "A", "B", "X", "Y", "Z", "Start", }; const char* const named_triggers[] = { "L", "R", "L-Analog", "R-Analog" }; GCPad::GCPad( const unsigned int index ) : m_index(index) { // buttons groups.push_back( m_buttons = new Buttons( "Buttons" ) ); for ( unsigned int i=0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i ) m_buttons->controls.push_back( new ControlGroup::Input( named_buttons[i] ) ); // sticks groups.push_back( m_main_stick = new AnalogStick( "Main Stick" ) ); groups.push_back( m_c_stick = new AnalogStick( "C-Stick" ) ); // triggers groups.push_back( m_triggers = new MixedTriggers( "Triggers" ) ); for ( unsigned int i=0; i < sizeof(named_triggers)/sizeof(*named_triggers); ++i ) m_triggers->controls.push_back( new ControlGroup::Input( named_triggers[i] ) ); // rumble groups.push_back( m_rumble = new ControlGroup( "Rumble" ) ); m_rumble->controls.push_back( new ControlGroup::Output( "Motor" ) ); // dpad groups.push_back( m_dpad = new Buttons( "D-Pad" ) ); for ( unsigned int i=0; i < 4; ++i ) m_dpad->controls.push_back( new ControlGroup::Input( named_directions[i] ) ); // options groups.push_back( m_options = new ControlGroup( "Options" ) ); m_options->settings.push_back( new ControlGroup::Setting( "Background Input", false ) ); } std::string GCPad::GetName() const { return std::string("GCPad") + char('1'+m_index); } void GCPad::GetInput( SPADStatus* const pad ) { // if window has focus or background input enabled if (g_PADInitialize->pRendererHasFocus() || m_options[0].settings[0]->value ) { // buttons m_buttons->GetState( &pad->button, button_bitmasks ); // TODO: set analog A/B analog to full or w/e, prolly not needed // dpad m_dpad->GetState( &pad->button, dpad_bitmasks ); // sticks m_main_stick->GetState( &pad->stickX, &pad->stickY, 0x80, 127 ); m_c_stick->GetState( &pad->substickX, &pad->substickY, 0x80, 127 ); // triggers m_triggers->GetState( &pad->button, trigger_bitmasks, &pad->triggerLeft, 0xFF ); } else { // center sticks memset( &pad->stickX, 0x80, 4 ); } } void GCPad::SetOutput( const bool on ) { // only rumble if window has focus or background input is enabled m_rumble->controls[0]->control_ref->State( on && (g_PADInitialize->pRendererHasFocus() || m_options[0].settings[0]->value) ); }