dolphin/Source/Plugins/Plugin_GCPadNew/Src/ControllerInterface/DirectInput/DirectInputJoystick.h

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#ifndef _CIFACE_DIRECTINPUT_JOYSTICK_H_
#define _CIFACE_DIRECTINPUT_JOYSTICK_H_
#include "../ControllerInterface.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#ifdef CIFACE_USE_XINPUT
// this takes so long, idk if it should be enabled :(
#define NO_DUPLICATE_DINPUT_XINPUT
#include <wbemidl.h>
#include <oleauto.h>
#endif
namespace ciface
{
namespace DirectInput
{
void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ );
class Joystick : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
struct EffectState
{
EffectState( LPDIRECTINPUTEFFECT eff ) : changed(0), iface(eff) {}
LPDIRECTINPUTEFFECT iface;
ControlState magnitude;
bool changed;
};
class Input : public ControllerInterface::Device::Input
{
friend class Joystick;
protected:
virtual ControlState GetState( const DIJOYSTATE* const joystate ) = 0;
};
// can probably eliminate this base class
class Output : public ControllerInterface::Device::Output
{
friend class Joystick;
protected:
virtual void SetState( const ControlState state, EffectState* const joystate ) = 0;
};
class Button : public Input
{
friend class Joystick;
public:
std::string GetName() const;
protected:
Button( const unsigned int index ) : m_index(index) {}
ControlState GetState( const DIJOYSTATE* const joystate );
private:
const unsigned int m_index;
};
class Axis : public Input
{
friend class Joystick;
public:
std::string GetName() const;
protected:
Axis( const unsigned int index, const LONG base, const LONG range ) : m_index(index), m_base(base), m_range(range) {}
ControlState GetState( const DIJOYSTATE* const joystate );
private:
const unsigned int m_index;
const LONG m_base;
const LONG m_range;
};
class Hat : public Input
{
friend class Joystick;
public:
std::string GetName() const;
protected:
Hat( const unsigned int index, const unsigned int direction ) : m_index(index), m_direction(direction) {}
ControlState GetState( const DIJOYSTATE* const joystate );
private:
const unsigned int m_index;
const unsigned int m_direction;
};
class Force : public Output
{
friend class Joystick;
public:
std::string GetName() const;
protected:
Force( const unsigned int index ) : m_index(index) {}
void SetState( const ControlState state, EffectState* const joystate );
private:
const unsigned int m_index;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
void ClearInputState();
public:
Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index );
~Joystick();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_device;
const unsigned int m_index;
//const std::string m_name;
DIJOYSTATE m_state_in;
std::vector<EffectState> m_state_out;
bool m_must_poll;
};
}
}
#endif