2010-03-30 19:14:11 +00:00
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#ifndef _CIFACE_DIRECTINPUT_JOYSTICK_H_
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#define _CIFACE_DIRECTINPUT_JOYSTICK_H_
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#include "../ControllerInterface.h"
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#define DIRECTINPUT_VERSION 0x0800
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <Windows.h>
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#include <dinput.h>
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2010-04-01 04:33:07 +00:00
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#ifdef CIFACE_USE_XINPUT
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// this takes so long, idk if it should be enabled :(
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#define NO_DUPLICATE_DINPUT_XINPUT
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#include <wbemidl.h>
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#include <oleauto.h>
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#endif
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2010-03-30 19:14:11 +00:00
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namespace ciface
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{
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namespace DirectInput
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{
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void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ );
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class Joystick : public ControllerInterface::Device
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{
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friend class ControllerInterface;
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friend class ControllerInterface::ControlReference;
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protected:
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struct EffectState
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{
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EffectState( LPDIRECTINPUTEFFECT eff ) : changed(0), iface(eff) {}
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LPDIRECTINPUTEFFECT iface;
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ControlState magnitude;
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bool changed;
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};
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class Input : public ControllerInterface::Device::Input
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{
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friend class Joystick;
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protected:
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virtual ControlState GetState( const DIJOYSTATE* const joystate ) = 0;
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};
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// can probably eliminate this base class
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class Output : public ControllerInterface::Device::Output
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{
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friend class Joystick;
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protected:
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virtual void SetState( const ControlState state, EffectState* const joystate ) = 0;
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};
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class Button : public Input
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{
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friend class Joystick;
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public:
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std::string GetName() const;
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protected:
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Button( const unsigned int index ) : m_index(index) {}
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ControlState GetState( const DIJOYSTATE* const joystate );
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private:
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const unsigned int m_index;
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};
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class Axis : public Input
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{
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friend class Joystick;
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public:
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std::string GetName() const;
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protected:
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Axis( const unsigned int index, const LONG base, const LONG range ) : m_index(index), m_base(base), m_range(range) {}
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ControlState GetState( const DIJOYSTATE* const joystate );
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private:
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const unsigned int m_index;
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const LONG m_base;
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const LONG m_range;
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};
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class Hat : public Input
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{
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friend class Joystick;
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public:
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std::string GetName() const;
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protected:
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Hat( const unsigned int index, const unsigned int direction ) : m_index(index), m_direction(direction) {}
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ControlState GetState( const DIJOYSTATE* const joystate );
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private:
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const unsigned int m_index;
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const unsigned int m_direction;
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};
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class Force : public Output
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{
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friend class Joystick;
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public:
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std::string GetName() const;
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protected:
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Force( const unsigned int index ) : m_index(index) {}
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void SetState( const ControlState state, EffectState* const joystate );
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private:
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const unsigned int m_index;
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};
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bool UpdateInput();
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bool UpdateOutput();
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ControlState GetInputState( const ControllerInterface::Device::Input* const input );
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void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
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void ClearInputState();
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public:
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Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index );
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~Joystick();
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std::string GetName() const;
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int GetId() const;
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std::string GetSource() const;
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private:
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const LPDIRECTINPUTDEVICE8 m_device;
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const unsigned int m_index;
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//const std::string m_name;
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DIJOYSTATE m_state_in;
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std::vector<EffectState> m_state_out;
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bool m_must_poll;
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};
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}
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}
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#endif
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