2011-01-31 00:08:06 +00:00
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uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0, in float2 uv1 : TEXCOORD1)
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{
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float4 c_center = texRECT(samp0, uv0.xy).rgba;
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float4 bloom_sum = float4(0.0, 0.0, 0.0, 0.0);
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uv0 += float2(0.3, 0.3);
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float radius1 = 1.3;
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bloom_sum += texRECT(samp0, uv0 + float2(-1.5, -1.5) * radius1);
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bloom_sum += texRECT(samp0, uv0 + float2(-2.5, 0) * radius1);
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bloom_sum += texRECT(samp0, uv0 + float2(-1.5, 1.5) * radius1);
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bloom_sum += texRECT(samp0, uv0 + float2(0, 2.5) * radius1);
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bloom_sum += texRECT(samp0, uv0 + float2(1.5, 1.5) * radius1);
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bloom_sum += texRECT(samp0, uv0 + float2(2.5, 0) * radius1);
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bloom_sum += texRECT(samp0, uv0 + float2(1.5, -1.5) * radius1);
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bloom_sum += texRECT(samp0, uv0 + float2(0, -2.5) * radius1);
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float radius2 = 4.6;
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bloom_sum += texRECT(samp0, uv0 + float2(-1.5, -1.5) * radius2);
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bloom_sum += texRECT(samp0, uv0 + float2(-2.5, 0) * radius2);
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bloom_sum += texRECT(samp0, uv0 + float2(-1.5, 1.5) * radius2);
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bloom_sum += texRECT(samp0, uv0 + float2(0, 2.5) * radius2);
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bloom_sum += texRECT(samp0, uv0 + float2(1.5, 1.5) * radius2);
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bloom_sum += texRECT(samp0, uv0 + float2(2.5, 0) * radius2);
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bloom_sum += texRECT(samp0, uv0 + float2(1.5, -1.5) * radius2);
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bloom_sum += texRECT(samp0, uv0 + float2(0, -2.5) * radius2);
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bloom_sum *= 0.07;
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bloom_sum -= float4(0.3, 0.3, 0.3, 0.3);
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bloom_sum = max(bloom_sum, float4(0,0,0,0));
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float2 vpos = (uv1 - float2(.5, .5)) * 2;
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float dist = (dot(vpos, vpos));
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dist = 1 - 0.4*dist;
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ocol0 = (c_center * 0.7 + bloom_sum) * dist;
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}
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