dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_Zelda.h

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _UCODE_ZELDA_H
#define _UCODE_ZELDA_H
#include "Common.h"
#include "UCodes.h"
// Here's a piece of pure guesswork, looking at random supposedly-PBs
// from Zelda Four Swords.
// These are 0x180 bytes large.
struct ZPB
{
u16 temp[0x80];
u16 temp2; u16 temp3;
u16 whatever[0x14 / 2];
// Not sure what addresses this is, hopefully to sample data in ARAM.
// These are the only things in the param blocks that look a lot like pointers.
u16 addr_high; // at 0x18 = 0xC * 2
u16 addr_low;
u16 filler[(0x80 - 0x1C) / 2];
};
class CUCode_Zelda : public IUCode
{
private:
enum EDSP_Codes
{
DSP_INIT = 0xDCD10000,
DSP_RESUME = 0xDCD10001,
DSP_YIELD = 0xDCD10002,
DSP_DONE = 0xDCD10003,
DSP_SYNC = 0xDCD10004,
DSP_UNKN = 0xDCD10005,
};
bool m_bSyncInProgress;
u32 m_SyncIndex;
u32 m_SyncStep;
u32 m_SyncValues[16];
// Command 0x1: SetupTable
u32 m_SyncMaxStep;
// Command 0x2: SyncFrame
bool m_bSyncCmdPending;
u32 m_SyncEndSync;
u32 m_SyncCurStep;
u32 m_SyncCount;
u32 m_SyncMax;
// List in progress
u32 m_numSteps;
bool m_bListInProgress;
u32 m_step;
u8 m_Buffer[1024];
void ExecuteList();
u32 m_readOffset;
// HLE state
int num_param_blocks;
u32 param_blocks_ptr;
u32 param_blocks2_ptr;
ZPB zpbs[0x40];
ZPB zpbs2[4];
void CopyPBsFromRAM();
void CopyPBsToRAM();
u32 GetParamBlockAddr(int block_no) const {
return param_blocks_ptr + sizeof(ZPB) * block_no;
}
u8 Read8()
{
return m_Buffer[m_readOffset++];
}
u16 Read16()
{
u16 res = *(u16*)&m_Buffer[m_readOffset];
m_readOffset += 2;
return res;
}
u32 Read32()
{
u32 res = *(u32*)&m_Buffer[m_readOffset];
m_readOffset += 4;
if ((m_readOffset >> 2) >= m_numSteps + 1) {
WARN_LOG(DSPHLE, "Read32 out of bounds");
}
return res;
}
public:
CUCode_Zelda(CMailHandler& _rMailHandler);
virtual ~CUCode_Zelda();
void HandleMail(u32 _uMail);
void Update(int cycles);
void MixAdd(short* buffer, int size);
};
#endif