2014-06-07 05:29:21 +00:00
|
|
|
SAMPLER_BINDING(9) uniform sampler2D samp9;
|
2011-01-31 00:08:06 +00:00
|
|
|
|
2013-03-07 18:51:57 +00:00
|
|
|
out vec4 ocol0;
|
|
|
|
in vec2 uv0;
|
|
|
|
|
|
|
|
uniform vec4 resolution;
|
|
|
|
|
|
|
|
void main()
|
2011-01-31 00:08:06 +00:00
|
|
|
{
|
2014-05-21 03:34:56 +00:00
|
|
|
vec4 a = texture(samp9, uv0+resolution.zw);
|
|
|
|
vec4 b = texture(samp9, uv0-resolution.zw);
|
|
|
|
ocol0 = ( a*a*1.3 - b ) * 8.0;
|
2011-01-31 00:08:06 +00:00
|
|
|
}
|