2013-03-07 18:51:57 +00:00
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void main()
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{
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2014-05-21 03:26:47 +00:00
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//Change this number to increase the pixel size.
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float pixelSize = 2.0;
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2010-07-05 22:31:03 +00:00
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2014-05-21 20:36:46 +00:00
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float red = 0.0;
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float green = 0.0;
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float blue = 0.0;
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2010-07-05 22:31:03 +00:00
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2014-07-29 17:08:57 +00:00
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float2 pos = floor(GetCoordinates() * GetResolution() / pixelSize) * pixelSize * GetInvResolution();
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2010-07-05 22:31:03 +00:00
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2014-07-29 17:08:57 +00:00
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float4 c0 = SampleLocation(pos);
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2010-07-05 22:31:03 +00:00
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2014-05-21 03:26:47 +00:00
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if (c0.r < 0.06)
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red = 0.06;
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else if (c0.r < 0.13)
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red = 0.13;
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else if (c0.r < 0.26)
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red = 0.26;
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else if (c0.r < 0.33)
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red = 0.33;
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else if (c0.r < 0.46)
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red = 0.46;
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else if (c0.r < 0.60)
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red = 0.60;
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else if (c0.r < 0.73)
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red = 0.73;
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else if (c0.r < 0.80)
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red = 0.80;
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else if (c0.r < 0.93)
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red = 0.93;
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else
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red = 1.0;
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2010-07-05 22:31:03 +00:00
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2014-05-21 03:26:47 +00:00
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if (c0.b < 0.06)
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blue = 0.06;
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else if (c0.b < 0.13)
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blue = 0.13;
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else if (c0.b < 0.26)
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blue = 0.26;
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else if (c0.b < 0.33)
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blue = 0.33;
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else if (c0.b < 0.46)
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blue = 0.46;
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else if (c0.b < 0.60)
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blue = 0.60;
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else if (c0.b < 0.73)
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blue = 0.73;
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else if (c0.b < 0.80)
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blue = 0.80;
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else if( c0.b < 0.93)
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blue = 0.93;
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else
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blue = 1.0;
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if (c0.g < 0.06)
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green = 0.06;
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else if (c0.g < 0.13)
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green = 0.13;
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else if (c0.g < 0.26)
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green = 0.26;
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else if (c0.g < 0.33)
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green = 0.33;
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else if (c0.g < 0.46)
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green = 0.46;
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else if (c0.g < 0.60)
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green = 0.60;
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else if (c0.g < 0.73)
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green = 0.73;
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else if (c0.g < 0.80)
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green = 0.80;
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else if( c0.g < 0.93)
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green = 0.93;
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else
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green = 1.0;
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2014-07-29 17:08:57 +00:00
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SetOutput(float4(red, green, blue, c0.a));
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2014-05-05 20:59:49 +00:00
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}
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