2015-09-26 08:07:48 +00:00
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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2017-09-29 05:31:08 +00:00
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#include "VideoCommon/VideoCommon.h"
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2015-09-26 08:07:48 +00:00
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2018-10-03 13:03:26 +00:00
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class GLContext;
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2017-05-29 22:02:09 +00:00
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class AbstractTexture;
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2018-10-03 13:03:22 +00:00
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struct WindowSystemInfo;
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2017-05-29 22:02:09 +00:00
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2015-09-26 08:07:48 +00:00
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class SWOGLWindow
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{
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public:
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2018-10-03 13:03:26 +00:00
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~SWOGLWindow();
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GLContext* GetContext() const { return m_gl_context.get(); }
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bool IsHeadless() const;
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2015-09-26 08:07:48 +00:00
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2016-06-24 08:43:46 +00:00
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// Image to show, will be swapped immediately
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2019-04-15 14:47:46 +00:00
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void ShowImage(const AbstractTexture* image, const MathUtil::Rectangle<int>& xfb_region);
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2015-09-26 08:07:48 +00:00
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2018-10-03 13:03:26 +00:00
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static std::unique_ptr<SWOGLWindow> Create(const WindowSystemInfo& wsi);
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2015-09-26 08:07:48 +00:00
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private:
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2018-10-03 13:03:26 +00:00
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SWOGLWindow();
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bool Initialize(const WindowSystemInfo& wsi);
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u32 m_image_program = 0;
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u32 m_image_texture = 0;
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u32 m_image_vao = 0;
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2015-09-26 08:07:48 +00:00
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2018-10-03 13:03:26 +00:00
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std::unique_ptr<GLContext> m_gl_context;
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2015-09-26 08:07:48 +00:00
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};
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