dolphin/Source/Core/VideoBackends/Null/VertexManager.h

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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "VideoCommon/VertexManagerBase.h"
namespace Null
{
class VertexManager : public VertexManagerBase
{
public:
VertexManager();
~VertexManager();
std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
protected:
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void ResetBuffer(u32 vertex_stride, bool cull_all) override;
void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
u32* out_base_index) override;
void UploadConstants() override;
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
private:
std::vector<u8> m_local_v_buffer;
std::vector<u16> m_local_i_buffer;
};
}