dolphin/Source/Core/UICommon/AutoUpdate.h

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// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
// Refer to docs/autoupdate_overview.md for a detailed overview of the autoupdate process
// This class defines all the logic for Dolphin auto-update checking. UI-specific elements have to
// be defined in a backend specific subclass.
class AutoUpdateChecker
{
public:
// Initiates a check for updates in the background. Calls the OnUpdateAvailable callback if an
// update is available, does "nothing" otherwise.
void CheckForUpdate();
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static bool SystemSupportsAutoUpdates();
struct NewVersionInformation
{
// Name (5.0-1234) and revision hash of the new version.
std::string new_shortrev;
std::string new_hash;
// The full changelog in HTML format.
std::string changelog_html;
// Internals, to be passed to the updater binary.
std::string this_manifest_url;
std::string next_manifest_url;
std::string content_store_url;
};
// Starts the updater process, which will wait in the background until the current process exits.
enum class RestartMode
{
NO_RESTART_AFTER_UPDATE = 0,
RESTART_AFTER_UPDATE,
};
void TriggerUpdate(const NewVersionInformation& info, RestartMode restart_mode);
protected:
virtual void OnUpdateAvailable(const NewVersionInformation& info) = 0;
};