dolphin/Source/Core/DolphinWX/Cheats/CheatsWindow.h

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// Copyright 2014 Dolphin Emulator Project
2015-05-17 23:08:10 +00:00
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
#include <vector>
#include <wx/arrstr.h>
#include <wx/dialog.h>
#include <wx/panel.h>
#include "Common/CommonTypes.h"
#include "Common/IniFile.h"
class wxButton;
class wxCheckBox;
class wxNotebook;
class wxTextCtrl;
namespace Gecko
{
class CodeConfigPanel;
}
class ActionReplayCodesPanel;
wxDECLARE_EVENT(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, wxCommandEvent);
class wxCheatsWindow final : public wxDialog
{
public:
wxCheatsWindow(wxWindow* const parent);
~wxCheatsWindow();
void UpdateGUI();
private:
struct CodeData;
// --- GUI Controls ---
wxButton* m_button_apply;
wxNotebook* m_notebook_main;
wxPanel* m_tab_log;
wxCheckBox* m_checkbox_log_ar;
wxTextCtrl* m_textctrl_log;
ActionReplayCodesPanel* m_ar_codes_panel;
Gecko::CodeConfigPanel* m_geckocode_panel;
IniFile m_gameini_default;
IniFile m_gameini_local;
std::string m_gameini_local_path;
std::string m_game_id;
u32 m_game_revision;
bool m_ignore_ini_callback = false;
void Init_ChildControls();
void Load_ARCodes();
void Load_GeckoCodes();
// --- Wx Events Handlers ---
// Cheat Search
void OnNewARCodeCreated(wxCommandEvent& ev);
// Close Button
void OnEvent_ButtonClose_Press(wxCommandEvent& event);
void OnEvent_Close(wxCloseEvent& ev);
// Changes to the INI (affects cheat listings)
void OnLocalGameIniModified(wxCommandEvent& event);
// Apply Changes Button
void OnEvent_ApplyChanges_Press(wxCommandEvent& event);
// Update Log Button
void OnEvent_ButtonUpdateLog_Press(wxCommandEvent& event);
void OnClearActionReplayLog(wxCommandEvent& event);
// Enable Logging Checkbox
void OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent& event);
};