2018-03-23 01:58:56 +00:00
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add_library(audiocommon
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2017-02-04 23:18:59 +00:00
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AudioCommon.cpp
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2017-04-24 02:08:33 +00:00
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AudioStretcher.cpp
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2017-03-22 23:09:59 +00:00
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CubebStream.cpp
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2017-04-24 06:55:37 +00:00
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CubebUtils.cpp
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2017-02-04 23:18:59 +00:00
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Mixer.cpp
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2017-08-09 19:57:26 +00:00
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SurroundDecoder.cpp
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2017-02-04 23:18:59 +00:00
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NullSoundStream.cpp
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2018-03-23 01:58:56 +00:00
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WaveFile.cpp
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2017-02-04 23:18:59 +00:00
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)
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2010-11-01 15:47:02 +00:00
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2017-02-03 23:55:29 +00:00
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find_package(OpenSLES)
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2016-02-05 16:54:59 +00:00
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if(OPENSLES_FOUND)
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2017-02-04 23:18:59 +00:00
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message(STATUS "OpenSLES found, enabling OpenSLES sound backend")
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2017-02-04 23:33:53 +00:00
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target_sources(audiocommon PRIVATE OpenSLESStream.cpp)
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target_link_libraries(audiocommon PRIVATE OpenSLES::OpenSLES)
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2017-01-25 05:25:52 +00:00
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endif()
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2013-02-26 19:49:00 +00:00
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2017-02-05 01:44:03 +00:00
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if(ENABLE_ALSA)
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find_package(ALSA)
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if(ALSA_FOUND)
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message(STATUS "ALSA found, enabling ALSA sound backend")
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target_sources(audiocommon PRIVATE AlsaSoundStream.cpp)
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target_link_libraries(audiocommon PRIVATE ALSA::ALSA)
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target_compile_definitions(audiocommon PRIVATE HAVE_ALSA=1)
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else()
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message(STATUS "ALSA NOT found, disabling ALSA sound backend")
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endif()
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else()
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message(STATUS "ALSA explicitly disabled, disabling ALSA sound backend")
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2017-01-25 05:25:52 +00:00
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endif()
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2011-12-05 04:49:08 +00:00
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2017-02-07 22:28:01 +00:00
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if(ENABLE_PULSEAUDIO)
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# PulseAudio ships with a PulseAudioConfig.cmake with no imported target
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# So we use our own FindPulseAudio instead with "MODULE"
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find_package(PulseAudio MODULE QUIET)
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if(PULSEAUDIO_FOUND)
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message(STATUS "PulseAudio found, enabling PulseAudio sound backend")
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target_sources(audiocommon PRIVATE PulseAudioStream.cpp)
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target_link_libraries(audiocommon PRIVATE PulseAudio::PulseAudio)
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target_compile_definitions(audiocommon PRIVATE HAVE_PULSEAUDIO=1)
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else()
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message(STATUS "PulseAudio NOT found, disabling PulseAudio sound backend")
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endif()
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else()
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message(STATUS "PulseAudio explicitly disabled, disabling PulseAudio sound backend")
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2017-01-25 05:25:52 +00:00
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endif()
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2011-12-05 04:49:08 +00:00
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if(WIN32)
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2018-02-10 20:03:27 +00:00
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target_sources(audiocommon PRIVATE WASAPIStream.cpp)
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2017-02-04 23:33:53 +00:00
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target_sources(audiocommon PRIVATE XAudio2Stream.cpp)
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2017-01-20 21:56:15 +00:00
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2018-03-23 01:58:56 +00:00
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add_library(audiocommon_xaudio27 "XAudio2_7Stream.cpp")
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2017-02-04 23:18:59 +00:00
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target_include_directories(audiocommon_xaudio27 PRIVATE
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${PROJECT_SOURCE_DIR}/Externals
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${PROJECT_SOURCE_DIR}/Externals/XAudio2_7
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)
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2017-02-04 23:33:53 +00:00
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target_link_libraries(audiocommon PRIVATE audiocommon_xaudio27)
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2017-01-20 21:56:15 +00:00
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2017-06-26 06:52:51 +00:00
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set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/Externals/OpenAL)
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2018-03-09 17:29:23 +00:00
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# Dolphin loads openal32.dll at runtime
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2017-06-26 06:52:51 +00:00
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find_package(OpenAL)
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if(OPENAL_FOUND)
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message(STATUS "OpenAL found, enabling OpenAL sound backend")
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target_sources(audiocommon PRIVATE OpenALStream.cpp)
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target_link_libraries(audiocommon PRIVATE OpenAL::OpenAL)
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else()
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2018-03-09 17:29:23 +00:00
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message(STATUS "OpenAL NOT found in Externals")
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2017-06-26 06:52:51 +00:00
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endif()
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2010-11-01 15:47:02 +00:00
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endif()
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2017-08-09 19:57:26 +00:00
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target_link_libraries(audiocommon PRIVATE cubeb SoundTouch FreeSurround)
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