dolphin/Source/Core/VideoCommon/Assets/CustomAsset.h

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// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/Assets/CustomAssetLibrary.h"
#include <memory>
#include <mutex>
#include <optional>
namespace VideoCommon
{
// An abstract class that provides operations for loading
// data from a 'CustomAssetLibrary'
class CustomAsset
{
public:
CustomAsset(std::shared_ptr<CustomAssetLibrary> library,
const CustomAssetLibrary::AssetID& asset_id);
virtual ~CustomAsset() = default;
CustomAsset(const CustomAsset&) = default;
CustomAsset(CustomAsset&&) = default;
CustomAsset& operator=(const CustomAsset&) = default;
CustomAsset& operator=(CustomAsset&&) = default;
// Loads the asset from the library returning a pass/fail result
bool Load();
// Queries the last time the asset was modified or standard epoch time
// if the asset hasn't been modified yet
CustomAssetLibrary::TimeType GetLastWriteTime() const;
// Returns the time that the data was last loaded
const CustomAssetLibrary::TimeType& GetLastLoadedTime() const;
// Returns an id that uniquely identifies this asset
const CustomAssetLibrary::AssetID& GetAssetId() const;
// A rough estimate of how much space this asset
// will take in memroy
std::size_t GetByteSizeInMemory() const;
protected:
const std::shared_ptr<CustomAssetLibrary> m_owning_library;
private:
virtual CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) = 0;
CustomAssetLibrary::AssetID m_asset_id;
std::size_t m_bytes_loaded = 0;
CustomAssetLibrary::TimeType m_last_loaded_time;
};
// An abstract class that is expected to
// be the base class for all assets
// It provides a simple interface for
// verifying that an asset data of type
// 'UnderlyingType' is loaded by
// checking against 'GetData()'
template <typename UnderlyingType>
class CustomLoadableAsset : public CustomAsset
{
public:
using CustomAsset::CustomAsset;
// Callees should understand that the type returned is
// a local copy and 'GetData()' needs to be called
// to ensure the latest copy is available if
// they want to handle reloads
[[nodiscard]] std::shared_ptr<UnderlyingType> GetData() const
{
std::lock_guard lk(m_lock);
if (m_loaded)
return &m_data;
return nullptr;
}
protected:
bool m_loaded = false;
mutable std::mutex m_lock;
std::shared_ptr<UnderlyingType> m_data;
};
} // namespace VideoCommon