82 lines
2.2 KiB
C
82 lines
2.2 KiB
C
|
// Copyright 2023 Dolphin Emulator Project
|
||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "Common/CommonTypes.h"
|
||
|
#include "VideoCommon/Assets/CustomAssetLibrary.h"
|
||
|
|
||
|
#include <memory>
|
||
|
#include <mutex>
|
||
|
#include <optional>
|
||
|
|
||
|
namespace VideoCommon
|
||
|
{
|
||
|
// An abstract class that provides operations for loading
|
||
|
// data from a 'CustomAssetLibrary'
|
||
|
class CustomAsset
|
||
|
{
|
||
|
public:
|
||
|
CustomAsset(std::shared_ptr<CustomAssetLibrary> library,
|
||
|
const CustomAssetLibrary::AssetID& asset_id);
|
||
|
virtual ~CustomAsset() = default;
|
||
|
CustomAsset(const CustomAsset&) = default;
|
||
|
CustomAsset(CustomAsset&&) = default;
|
||
|
CustomAsset& operator=(const CustomAsset&) = default;
|
||
|
CustomAsset& operator=(CustomAsset&&) = default;
|
||
|
|
||
|
// Loads the asset from the library returning a pass/fail result
|
||
|
bool Load();
|
||
|
|
||
|
// Queries the last time the asset was modified or standard epoch time
|
||
|
// if the asset hasn't been modified yet
|
||
|
CustomAssetLibrary::TimeType GetLastWriteTime() const;
|
||
|
|
||
|
// Returns the time that the data was last loaded
|
||
|
const CustomAssetLibrary::TimeType& GetLastLoadedTime() const;
|
||
|
|
||
|
// Returns an id that uniquely identifies this asset
|
||
|
const CustomAssetLibrary::AssetID& GetAssetId() const;
|
||
|
|
||
|
// A rough estimate of how much space this asset
|
||
|
// will take in memroy
|
||
|
std::size_t GetByteSizeInMemory() const;
|
||
|
|
||
|
protected:
|
||
|
const std::shared_ptr<CustomAssetLibrary> m_owning_library;
|
||
|
|
||
|
private:
|
||
|
virtual CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) = 0;
|
||
|
CustomAssetLibrary::AssetID m_asset_id;
|
||
|
std::size_t m_bytes_loaded = 0;
|
||
|
CustomAssetLibrary::TimeType m_last_loaded_time;
|
||
|
};
|
||
|
|
||
|
// An abstract class that is expected to
|
||
|
// be the base class for all assets
|
||
|
// It provides a simple interface for
|
||
|
// verifying that an asset data of type
|
||
|
// 'UnderlyingType' is loaded by
|
||
|
// checking against 'GetData()'
|
||
|
template <typename UnderlyingType>
|
||
|
class CustomLoadableAsset : public CustomAsset
|
||
|
{
|
||
|
public:
|
||
|
using CustomAsset::CustomAsset;
|
||
|
|
||
|
const UnderlyingType* GetData() const
|
||
|
{
|
||
|
std::lock_guard lk(m_lock);
|
||
|
if (m_loaded)
|
||
|
return &m_data;
|
||
|
return nullptr;
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
bool m_loaded = false;
|
||
|
mutable std::mutex m_lock;
|
||
|
UnderlyingType m_data;
|
||
|
};
|
||
|
|
||
|
} // namespace VideoCommon
|