dolphin/Branches/MusicMod/Player/Src/Timer.cpp

126 lines
3.9 KiB
C++
Raw Normal View History

// ================================================================================================
// File description
// ----------------
/* In the GUI build there is a timer that is initiated with SetTimer() that will setup a timer that
calls the lpTimerFunc function pointer as long as your program is running a message loop. If it
doesn't run one, like in a console application (the NOGUI build), you'll have to use a different
kind of timer API, like timeSetEvent() or CreateThreadPoolTimer(). These timers use a different
thread to make the callback so be careful to properly lock and synchronize. */
// ================================================================================================
// ================================================================================================
// Library requirements
// ----------------
// This program needs winmm.lib. There's no simpler or better way to make a timer withouth it.
// ================================================================================================
// ================================================================================================
// Includes
// ----------------
#include <iostream>
//using namespace std;
#include <windows.h>
#include <mmsystem.h>
#include "Global.h"
#include "PlayerExport.h"
#include "InputPlugin.h"
// ================================================================================================
////////////////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void MakeTime();
int g_Stop = 0;
extern std::string CurrentlyPlayingFile;
extern bool GlobalPause;
///////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
// Manage restart when playback for a file has reached the end of the file
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifdef _M_X64
void CALLBACK Update()
#else
void CALLBACK Update(unsigned int,unsigned int,unsigned long,unsigned long,unsigned long)
#endif
{
//wprintf("DLL > Update() > Begin (%i)\n", active_input_plugin);
// --------------------------------
// Manage restart when playback for a file has reached the end of the file
// --------------
// Check if the input plugin is activated
if(!active_input_plugin || !active_input_plugin->plugin)
{
//wprintf("The input plugin is not activated yet\n");
}
else
{
const int ms_len = active_input_plugin->plugin->GetLength();
const int ms_cur = active_input_plugin->plugin->GetOutputTime();
// Get the current playback progress
float progress;
if(ms_len > 0)
progress = (float)ms_cur / ms_len;
else
progress = 0;
if ( progress > 0.7 ) // Only show this if we are getting close to the end, for bugtesting
// basically
{
//wprintf("Playback progress <%i of %i>\n", ms_cur, ms_len);
}
// Because cur never go all the way to len we can't use a == comparison. Insted of this
// we could also check if the location is the same as right before.
if(ms_cur > ms_len - 1000 && !GlobalPause) // avoid restarting in cases where we just pressed pause
{
wprintf("Restart <%s>\n", CurrentlyPlayingFile.c_str());
Player_Play((char *)CurrentlyPlayingFile.c_str());
}
}
// --------------
//wprintf("Make new time\n");
MakeTime(); // Make a new one
}
void MakeTime()
{
timeSetEvent(
2000, // Interval in ms
0,
#ifdef _M_X64
(LPTIMECALLBACK) Update, // The function
#else
Update,
#endif
0,
0);
}
///////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
// Start the timer
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int MainTimer()
{
MakeTime();
//while( g_Stop == 0 )
//{
// cout << ".";
//}
//wprintf("MakeTime\n");
return 0;
}
///////////////////////////