dolphin/Source/Core/DolphinWX/Src/FrameTools.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Windows
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CFrame is the main parent window. Inside CFrame there is m_Panel which is the parent for
the rendering window (when we render to the main window). In Windows the rendering window is
created by giving CreateWindow() m_Panel->GetHandle() as parent window and creating a new
child window to m_Panel. The new child window handle that is returned by CreateWindow() can
be accessed from Core::GetWindowHandle().
///////////////////////////////////////////////*/
// ----------------------------------------------------------------------------
// Includes
// ----------------------------------------------------------------------------
#include "Globals.h" // Local
#include "Frame.h"
#include "ConfigMain.h"
#include "PluginManager.h"
#include "MemcardManager.h"
#include "CheatsWindow.h"
#include "AboutDolphin.h"
#include "GameListCtrl.h"
#include "BootManager.h"
#include "SDCardWindow.h"
#include "LogWindow.h"
#include "Common.h" // Common
#include "FileUtil.h"
#include "Timer.h"
#include "Setup.h"
#include "ConfigManager.h" // Core
#include "Core.h"
#include "HW/DVDInterface.h"
#include "State.h"
#include "VolumeHandler.h"
#include "NANDContentLoader.h"
#include <wx/datetime.h> // wxWidgets
// ugly that this lib included code from the main
#include "../../DolphinWX/Src/WxUtils.h"
// ----------------------------------------------------------------------------
// Resources
// ----------------------------------------------------------------------------
extern "C" {
#include "../resources/Dolphin.c" // Dolphin icon
#include "../resources/toolbar_browse.c"
#include "../resources/toolbar_file_open.c"
#include "../resources/toolbar_fullscreen.c"
#include "../resources/toolbar_help.c"
#include "../resources/toolbar_pause.c"
#include "../resources/toolbar_play.c"
#include "../resources/toolbar_plugin_dsp.c"
#include "../resources/toolbar_plugin_gfx.c"
#include "../resources/toolbar_plugin_options.c"
#include "../resources/toolbar_plugin_pad.c"
#include "../resources/toolbar_refresh.c"
#include "../resources/toolbar_stop.c"
#include "../resources/Boomy.h" // Theme packages
#include "../resources/Vista.h"
#include "../resources/X-Plastik.h"
#include "../resources/KDE.h"
};
// Constants
static const long TOOLBAR_STYLE = wxTB_FLAT | wxTB_DOCKABLE | wxTB_TEXT;
// Other Windows
wxCheatsWindow* CheatsWindow;
// Create menu items
void CFrame::CreateMenu()
{
delete m_pMenuBar;
m_pMenuBar = new wxMenuBar(wxMB_DOCKABLE);
// file menu
wxMenu* fileMenu = new wxMenu;
m_pMenuItemOpen = fileMenu->Append(wxID_OPEN, _T("&Open...\tCtrl+O"));
wxMenu *externalDrive = new wxMenu;
fileMenu->AppendSubMenu(externalDrive, _T("&Boot from DVD Drive..."));
drives = cdio_get_devices();
for (int i = 0; drives[i] != NULL && i < 24; i++) {
externalDrive->Append(IDM_DRIVE1 + i, wxString::FromAscii(drives[i]));
}
fileMenu->AppendSeparator();
fileMenu->Append(wxID_REFRESH, _T("&Refresh List"));
fileMenu->AppendSeparator();
fileMenu->Append(IDM_BROWSE, _T("&Browse for ISOs..."));
fileMenu->AppendSeparator();
fileMenu->Append(wxID_EXIT, _T("E&xit"), _T("Alt+F4"));
m_pMenuBar->Append(fileMenu, _T("&File"));
// Emulation menu
wxMenu* emulationMenu = new wxMenu;
m_pMenuItemPlay = emulationMenu->Append(IDM_PLAY, _T("&Play"));
m_pMenuChangeDisc = emulationMenu->Append(IDM_CHANGEDISC, _T("Change Disc"));
m_pMenuItemStop = emulationMenu->Append(IDM_STOP, _T("&Stop"));
emulationMenu->AppendSeparator();
wxMenu *saveMenu = new wxMenu;
wxMenu *loadMenu = new wxMenu;
m_pMenuItemLoad = emulationMenu->AppendSubMenu(saveMenu, _T("&Load State"));
m_pMenuItemSave = emulationMenu->AppendSubMenu(loadMenu, _T("Sa&ve State"));
for (int i = 1; i < 10; i++) {
saveMenu->Append(IDM_LOADSLOT1 + i - 1, wxString::Format(_T("Slot %i\tF%i"), i, i));
loadMenu->Append(IDM_SAVESLOT1 + i - 1, wxString::Format(_T("Slot %i\tShift+F%i"), i, i));
}
m_pMenuBar->Append(emulationMenu, _T("&Emulation"));
// Options menu
wxMenu* pOptionsMenu = new wxMenu;
m_pPluginOptions = pOptionsMenu->Append(IDM_CONFIG_MAIN, _T("Co&nfigure..."));
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_CONFIG_GFX_PLUGIN, _T("&Graphics Settings"));
pOptionsMenu->Append(IDM_CONFIG_DSP_PLUGIN, _T("&DSP Settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _T("&Pad Settings"));
pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _T("&Wiimote Settings"));
#ifdef _WIN32
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_TOGGLE_FULLSCREEN, _T("&Fullscreen\tAlt+Enter"));
#endif
m_pMenuBar->Append(pOptionsMenu, _T("&Options"));
// Tools menu
wxMenu* toolsMenu = new wxMenu;
toolsMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _T("View &Toolbar"));
toolsMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
toolsMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _T("View &Statusbar"));
toolsMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
toolsMenu->AppendCheckItem(IDM_TOGGLE_LOGWINDOW, _T("View &Logwindow"));
toolsMenu->Check(IDM_TOGGLE_LOGWINDOW, m_bLogWindow);
toolsMenu->AppendSeparator();
toolsMenu->Append(IDM_MEMCARD, _T("&Memcard Manager"));
toolsMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
// toolsMenu->Append(IDM_SDCARD, _T("Mount &SDCard")); // Disable for now
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(FULL_WII_MENU_DIR).IsValid())
{
toolsMenu->Append(IDM_LOAD_WII_MENU, _T("Load Wii Menu"));
}
m_pMenuBar->Append(toolsMenu, _T("&Tools"));
// Help menu
wxMenu* helpMenu = new wxMenu;
/*helpMenu->Append(wxID_HELP, _T("&Help"));
re-enable when there's something useful to display*/
helpMenu->Append(IDM_HELPWEBSITE, _T("Dolphin &Web Site"));
helpMenu->Append(IDM_HELPGOOGLECODE, _T("Dolphin at &Google Code"));
helpMenu->AppendSeparator();
helpMenu->Append(IDM_HELPABOUT, _T("&About..."));
m_pMenuBar->Append(helpMenu, _T("&Help"));
// Associate the menu bar with the frame
SetMenuBar(m_pMenuBar);
}
// Create toolbar items
void CFrame::PopulateToolbar(wxToolBar* toolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
toolBar->SetToolBitmapSize(wxSize(w, h));
toolBar->AddTool(wxID_OPEN, _T("Open"), m_Bitmaps[Toolbar_FileOpen], _T("Open file..."));
toolBar->AddTool(wxID_REFRESH, _T("Refresh"), m_Bitmaps[Toolbar_Refresh], _T("Refresh"));
toolBar->AddTool(IDM_BROWSE, _T("Browse"), m_Bitmaps[Toolbar_Browse], _T("Browse for an ISO directory..."));
toolBar->AddSeparator();
m_pToolPlay = toolBar->AddTool(IDM_PLAY, _T("Play"), m_Bitmaps[Toolbar_Play], _T("Play"));
toolBar->AddTool(IDM_STOP, _T("Stop"), m_Bitmaps[Toolbar_Stop], _T("Stop"));
#ifdef _WIN32
toolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _T("Fullscr."), m_Bitmaps[Toolbar_FullScreen], _T("Toggle Fullscreen"));
#endif
toolBar->AddTool(IDM_SCREENSHOT, _T("Scr.Shot"), m_Bitmaps[Toolbar_FullScreen], _T("Take Screenshot"));
toolBar->AddSeparator();
toolBar->AddTool(IDM_CONFIG_MAIN, _T("Config"), m_Bitmaps[Toolbar_PluginOptions], _T("Configure..."));
toolBar->AddTool(IDM_CONFIG_GFX_PLUGIN, _T("Gfx"), m_Bitmaps[Toolbar_PluginGFX], _T("Graphics settings"));
toolBar->AddTool(IDM_CONFIG_DSP_PLUGIN, _T("DSP"), m_Bitmaps[Toolbar_PluginDSP], _T("DSP settings"));
toolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _T("Pad"), m_Bitmaps[Toolbar_PluginPAD], _T("Pad settings"));
toolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _T("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _T("Wiimote settings"));
toolBar->AddSeparator();
toolBar->AddTool(IDM_HELPABOUT, _T("About"), m_Bitmaps[Toolbar_Help], _T("About Dolphin"));
//////////////////////////////////////////////////
// Music mod
// ¯¯¯¯¯¯¯¯¯¯
#ifdef MUSICMOD
MM_PopulateGUI();
#endif
///////////////////////
// after adding the buttons to the toolbar, must call Realize() to reflect
// the changes
toolBar->Realize();
}
// Delete and recreate the toolbar
void CFrame::RecreateToolbar()
{
wxToolBarBase* toolBar = GetToolBar();
long style = toolBar ? toolBar->GetWindowStyle() : TOOLBAR_STYLE;
delete toolBar;
SetToolBar(NULL);
style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP);
TheToolBar = CreateToolBar(style, ID_TOOLBAR);
PopulateToolbar(TheToolBar);
SetToolBar(TheToolBar);
UpdateGUI();
}
void CFrame::InitBitmaps()
{
// Get selected theme
int Theme = SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme;
/* Save memory by only having one set of bitmaps loaded at any time. I mean, they are still
in the exe, which is in memory, but at least we wont make another copy of all of them. */
switch (Theme)
{
case BOOMY:
{
// These are stored as 48x48
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(toolbar_file_open_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(toolbar_refresh_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(toolbar_browse_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(toolbar_play_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(toolbar_stop_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(toolbar_pause_png);
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(toolbar_plugin_options_png);
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(toolbar_plugin_gfx_png);
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(toolbar_plugin_dsp_png);
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(toolbar_plugin_pad_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(toolbar_plugin_pad_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(toolbar_help_png);
// Scale the 48x48 bitmaps to 24x24
for (size_t n = Toolbar_FileOpen; n <= Toolbar_Help; n++)
{
m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(24, 24));
}
}
break;
case VISTA:
{
// These are stored as 24x24 and need no scaling
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open1_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh1_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse1_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play1_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop1_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause1_png);
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options1_png);
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx1_png);
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP1_png);
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad1_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote1_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help1_png);
}
break;
case XPLASTIK:
{
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open2_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh2_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse2_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play2_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop2_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause2_png);
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options2_png);
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx2_png);
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP2_png);
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad2_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote2_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help2_png);
}
break;
case KDE:
{
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open3_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh3_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse3_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play3_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop3_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause3_png);
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options3_png);
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx3_png);
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP3_png);
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad3_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote3_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help3_png);
}
break;
default: PanicAlert("Theme selection went wrong");
}
//////////////////////////////////////////////////
// Music modification
// -------------
#ifdef MUSICMOD
MM_InitBitmaps(Theme);
#endif
//////////////////////////
// Update in case the bitmap has been updated
if (GetToolBar() != NULL)
RecreateToolbar();
}
//////////////////////////////////////////////////////////////////////////////////////
// Start the game or change the disc
// -------------
void CFrame::BootGame()
{
// Music modification
#ifdef MUSICMOD
MM_OnPlay();
#endif
// Rerecording
#ifdef RERECORDING
Core::RerecordingStart();
#endif
// shuffle2: wxBusyInfo is meant to be created on the stack
// and only stay around for the life of the scope it's in.
// If that is not what we want, find another solution. I don't
// think such a dialog is needed anyways, so maybe kill it?
wxBusyInfo bootingDialog(wxString::FromAscii("Booting..."), this);
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
}
else
{
Core::SetState(Core::CORE_RUN);
}
UpdateGUI();
}
// Start the selected ISO
else if (m_GameListCtrl->GetSelectedISO() != 0)
{
BootManager::BootCore(m_GameListCtrl->GetSelectedISO()->GetFileName());
}
/* Start the default ISO, or if we don't have a default ISO, start the last
started ISO */
else if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty() &&
wxFileExists(wxString(SConfig::GetInstance().m_LocalCoreStartupParameter.
m_strDefaultGCM.c_str(), wxConvUTF8)))
{
BootManager::BootCore(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM);
}
else if (!SConfig::GetInstance().m_LastFilename.empty() &&
wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8)))
{
BootManager::BootCore(SConfig::GetInstance().m_LastFilename);
}
}
// Open file to boot or for changing disc
void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
{
// Don't allow this for an initialized core
//if (Core::GetState() != Core::CORE_UNINITIALIZED)
// return;
DoOpen(true);
}
void CFrame::DoOpen(bool Boot)
{
std::string currentDir = File::GetCurrentDirectory();
wxString path = wxFileSelector(
_T("Select the file to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
wxString::Format
(
_T("All GC/Wii files (elf, dol, gcm, iso, wad)|*.elf;*.dol;*.gcm;*.iso;*.gcz;*.wad|All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (!path)
{
return;
}
std::string currentDir2 = File::GetCurrentDirectory();
if (currentDir != currentDir2)
{
PanicAlert("Current dir changed has been changeg from %s to %s after wxFileSelector!",currentDir.c_str(),currentDir2.c_str());
File::SetCurrentDirectory(currentDir.c_str());
}
// Should we boot a new game or just change the disc?
if(Boot)
{
BootManager::BootCore(std::string(path.ToAscii()));
}
else
{
// Get the current ISO name
std::string OldName = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename;
// Change the iso and make sure it's a valid file
if(!VolumeHandler::SetVolumeName(std::string(path.ToAscii())))
{
PanicAlert("The file you selected is not a valid ISO file. Please try again.");
// Put back the old one
VolumeHandler::SetVolumeName(OldName);
}
// Yes it is a valid ISO file
else
{
std::string OldID = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID;
std::string NewID = VolumeHandler::GetVolume()->GetUniqueID();
// Warn the user if he's selecting a completely different game
if(OldID != NewID)
PanicAlert(
"The new game ID '%s' is not the same as the old game ID '%s'."
" It is not recommended that you change the disc to another game this way."
" It may crash your game. If you want to play another game you"
" have to Stop this game and Start a new game."
, NewID.c_str(), OldID.c_str()
);
// Save the new ISO file name
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename = std::string(path.ToAscii());
}
}
}
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
{
DVDInterface::SetLidOpen();
DoOpen(false);
DVDInterface::SetLidOpen(false);
}
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
{
BootGame();
}
void CFrame::OnBootDrive(wxCommandEvent& event)
{
BootManager::BootCore(drives[event.GetId()-IDM_DRIVE1]);
}
////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////
// Refresh the file list and browse for a favorites directory
// -------------
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl)
{
m_GameListCtrl->Update();
}
}
void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
{
m_GameListCtrl->BrowseForDirectory();
}
static inline void GenerateScreenshotName(std::string& name)
{
int index = 1;
std::string tempname;
tempname = FULL_SCREENSHOTS_DIR;
tempname += Core::GetStartupParameter().GetUniqueID();
name = StringFromFormat("%s-%d.bmp", tempname.c_str(), index);
while(File::Exists(name.c_str()))
name = StringFromFormat("%s-%d.bmp", tempname.c_str(), ++index);
}
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
{
std::string name;
GenerateScreenshotName(name);
bool bPaused = (Core::GetState() == Core::CORE_PAUSE);
Core::SetState(Core::CORE_PAUSE);
CPluginManager::GetInstance().GetVideo()->Video_Screenshot(name.c_str());
if(!bPaused)
Core::SetState(Core::CORE_RUN);
}
// Stop the emulation
void CFrame::DoStop()
{
// Music modification
#ifdef MUSICMOD
MM_OnStop();
#endif
// Rerecording
#ifdef RERECORDING
Core::RerecordingStop();
#endif
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
Core::Stop();
/* This is needed together with the option to not "delete g_EmuThread" in Core.cpp, because then
we have to wait a moment before GetState() == CORE_UNINITIALIZED so that UpdateGUI() works.
It's also needed when a WaitForSingleObject() has timed out so that the ShutDown() process
has continued without all threads having come to a rest. It's not compatible with the
SETUP_TIMER_WAITING option (because the Stop returns before it's finished).
Without this we just see the gray CPanel background because the ISO list will not be displayed.
*/
#ifndef SETUP_TIMER_WAITING
if (bRenderToMain)
while(Core::GetState() != Core::CORE_UNINITIALIZED) SLEEP(10);
#endif
UpdateGUI();
}
}
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
{
// Ask for confirmation in case the user accidently clicked Stop
bool answer;
if(SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
{
answer = AskYesNo("Are you sure you want to stop the current emulation?",
"Confirm", wxYES_NO);
}
else
{
answer = true;
}
if (answer) DoStop();
}
////////////////////////////////////////////////////
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
{
CConfigMain ConfigMain(this);
if (ConfigMain.ShowModal() == wxID_OK)
m_GameListCtrl->Update();
}
void CFrame::OnPluginGFX(wxCommandEvent& WXUNUSED (event))
{
CPluginManager::GetInstance().OpenConfig(
GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
PLUGIN_TYPE_VIDEO
);
}
void CFrame::OnPluginDSP(wxCommandEvent& WXUNUSED (event))
{
CPluginManager::GetInstance().OpenConfig(
GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
PLUGIN_TYPE_DSP
);
}
void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
{
CPluginManager::GetInstance().OpenConfig(
m_Panel->GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strPadPlugin[0].c_str(),
PLUGIN_TYPE_PAD
);
}
void CFrame::OnPluginWiimote(wxCommandEvent& WXUNUSED (event))
{
CPluginManager::GetInstance().OpenConfig(
GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strWiimotePlugin[0].c_str(),
PLUGIN_TYPE_WIIMOTE
);
}
void CFrame::OnHelp(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_HELPABOUT:
{
AboutDolphin frame(this);
frame.ShowModal();
break;
}
case IDM_HELPWEBSITE:
WxUtils::Launch("http://www.dolphin-emu.com/");
break;
case IDM_HELPGOOGLECODE:
WxUtils::Launch("http://code.google.com/p/dolphin-emu/");
break;
}
}
// Miscellaneous menu
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
{
CMemcardManager MemcardManager(this);
MemcardManager.ShowModal();
}
void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
{
CheatsWindow = new wxCheatsWindow(this, wxDefaultPosition, wxSize(600, 390));
}
void CFrame::OnShow_SDCardWindow(wxCommandEvent& WXUNUSED (event))
{
wxSDCardWindow SDWindow(this);
SDWindow.ShowModal();
}
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED (event))
{
BootManager::BootCore(FULL_WII_MENU_DIR);
}
/* Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
the entire screen (when we render to the main window). */
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
{
ShowFullScreen(true);
UpdateGUI();
}
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.bUseDualCore = !SConfig::GetInstance().m_LocalCoreStartupParameter.bUseDualCore;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnLoadState(wxCommandEvent& event)
{
int id = event.GetId();
int slot = id - IDM_LOADSLOT1 + 1;
State_Load(slot);
}
void CFrame::OnResize(wxSizeEvent& event)
{
DoMoveIcons(); // In FrameWiimote.cpp
event.Skip();
}
void CFrame::OnSaveState(wxCommandEvent& event)
{
int id = event.GetId();
int slot = id - IDM_SAVESLOT1 + 1;
State_Save(slot);
}
// Let us enable and disable the toolbar
void CFrame::OnToggleToolbar(wxCommandEvent& event)
{
wxToolBarBase* toolBar = GetToolBar();
if (SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked() == true)
{
CFrame::RecreateToolbar();
}
else
{
delete toolBar;
SetToolBar(NULL);
}
this->SendSizeEvent();
}
// Let us enable and disable the status bar
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
{
if (SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked() == true)
m_pStatusBar->Show();
else
m_pStatusBar->Hide();
this->SendSizeEvent();
}
// Let us enable and disable the log window
void CFrame::OnToggleLogWindow(wxCommandEvent& event)
{
if (SConfig::GetInstance().m_InterfaceLogWindow = event.IsChecked() == true)
m_LogWindow->Show();
else
m_LogWindow->Hide();
this->SendSizeEvent();
}
// Update the enabled/disabled status
void CFrame::UpdateGUI()
{
#ifdef MUSICMOD
MM_UpdateGUI();
#endif
// Save status
bool initialized = Core::GetState() != Core::CORE_UNINITIALIZED;
bool running = Core::GetState() == Core::CORE_RUN;
bool paused = Core::GetState() == Core::CORE_PAUSE;
// Make sure that we have a toolbar
if (GetToolBar() != NULL)
{
// Enable/disable the Config and Stop buttons
//GetToolBar()->EnableTool(IDM_CONFIG_MAIN, !initialized);
GetToolBar()->EnableTool(wxID_OPEN, !initialized);
GetToolBar()->EnableTool(wxID_REFRESH, !initialized); // Don't allow refresh when we don't show the list
GetToolBar()->EnableTool(IDM_STOP, running || paused);
GetToolBar()->EnableTool(IDM_SCREENSHOT, running || paused);
}
// File
m_pMenuItemOpen->Enable(!initialized);
// Emulation
m_pMenuItemStop->Enable(running || paused);
m_pMenuItemLoad->Enable(initialized);
m_pMenuItemSave->Enable(initialized);
m_pPluginOptions->Enable(!running && !paused);
// Misc
m_pMenuChangeDisc->Enable(initialized);
if (running)
{
if (GetToolBar() != NULL)
{
m_pToolPlay->SetNormalBitmap(m_Bitmaps[Toolbar_Pause]);
m_pToolPlay->SetShortHelp(_("Pause"));
m_pToolPlay->SetLabel(_("Pause"));
}
m_pMenuItemPlay->SetText(_("&Pause"));
}
else
{
if (GetToolBar() != NULL)
{
m_pToolPlay->SetNormalBitmap(m_Bitmaps[Toolbar_Play]);
m_pToolPlay->SetShortHelp(_("Play"));
m_pToolPlay->SetLabel(_("Play"));
}
m_pMenuItemPlay->SetText(_("&Play"));
}
if (GetToolBar() != NULL)
GetToolBar()->Realize();
if (!initialized)
{
if (m_GameListCtrl && !m_GameListCtrl->IsShown())
{
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
sizerPanel->FitInside(m_Panel);
}
}
else
{
if (m_GameListCtrl && m_GameListCtrl->IsShown())
{
m_GameListCtrl->Disable();
m_GameListCtrl->Hide();
}
}
TheToolBar->Realize();
FitInside();
}