2014-06-07 05:29:21 +00:00
|
|
|
SAMPLER_BINDING(9) uniform sampler2D samp9;
|
2011-01-31 00:08:06 +00:00
|
|
|
|
2013-03-07 16:46:55 +00:00
|
|
|
out vec4 ocol0;
|
|
|
|
in vec2 uv0;
|
|
|
|
|
|
|
|
void main()
|
2011-01-31 00:08:06 +00:00
|
|
|
{
|
2013-03-07 16:46:55 +00:00
|
|
|
vec4 c0 = texture(samp9, uv0);
|
2014-05-05 20:59:49 +00:00
|
|
|
ocol0 = vec4(c0.r * 1.5, c0.g, c0.b * 0.5, c0.a);
|
2013-03-07 16:46:55 +00:00
|
|
|
}
|