dolphin/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp

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// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/Android/Android.h"
2021-12-10 02:22:16 +00:00
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include <fmt/format.h>
#include <android/input.h>
#include <android/keycodes.h>
#include <jni.h>
#include "Common/Logging/Log.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "jni/AndroidCommon/AndroidCommon.h"
#include "jni/AndroidCommon/IDCache.h"
namespace
{
jclass s_list_class;
jmethodID s_list_get;
jmethodID s_list_size;
jclass s_input_device_class;
jmethodID s_input_device_get_device_ids;
jmethodID s_input_device_get_device;
jmethodID s_input_device_get_controller_number;
jmethodID s_input_device_get_motion_ranges;
jmethodID s_input_device_get_name;
jmethodID s_input_device_get_sources;
jmethodID s_input_device_has_keys;
jclass s_motion_range_class;
jmethodID s_motion_range_get_axis;
jmethodID s_motion_range_get_max;
jmethodID s_motion_range_get_min;
jmethodID s_motion_range_get_source;
jintArray s_keycodes_array;
constexpr int MAX_KEYCODE = AKEYCODE_PROFILE_SWITCH; // Up to date as of SDK 31
const std::array<std::string_view, MAX_KEYCODE + 1> KEYCODE_NAMES = {
"Unknown",
"Soft Left",
"Soft Right",
"Home",
"Back",
"Call",
"End Call",
"0",
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"Star",
"Pound",
"Up",
"Down",
"Left",
"Right",
"Center",
"Volume Up",
"Volume Down",
"Power",
"Camera",
"Clear",
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H",
"I",
"J",
"K",
"L",
"M",
"N",
"O",
"P",
"Q",
"R",
"S",
"T",
"U",
"V",
"W",
"X",
"Y",
"Z",
"Comma",
"Period",
"Left Alt",
"Right Alt",
"Left Shift",
"Right Shift",
"Tab",
"Space",
"Sym",
"Explorer",
"Envelope",
"Enter",
"Backspace",
"Grave",
"Minus",
"Equals",
"Left Bracket",
"Right Bracket",
"Backslash",
"Semicolon",
"Apostrophe",
"Slash",
"At",
"Num",
"Headset Hook",
"Focus",
"Plus",
"Menu",
"Notification",
"Search",
"Play Pause",
"Stop",
"Next",
"Previous",
"Rewind",
"Fast Forward",
"Mute",
"Page Up",
"Page Down",
"Emoji",
"Switch Charset",
"Button A",
"Button B",
"Button C",
"Button X",
"Button Y",
"Button Z",
"Button L1",
"Button R1",
"Button L2",
"Button R2",
"Button L3",
"Button R3",
"Start",
"Select",
"Mode",
"Escape",
"Delete",
"Left Ctrl",
"Right Ctrl",
"Caps Lock",
"Scroll Lock",
"Left Meta",
"Right Meta",
"Fn",
"PrtSc SysRq",
"Pause Break",
"Move Home",
"Move End",
"Insert",
"Forward",
"Play",
"Pause",
"Close",
"Eject",
"Record",
"F1",
"F2",
"F3",
"F4",
"F5",
"F6",
"F7",
"F8",
"F9",
"F10",
"F11",
"F12",
"Num Lock",
"Numpad 0",
"Numpad 1",
"Numpad 2",
"Numpad 3",
"Numpad 4",
"Numpad 5",
"Numpad 6",
"Numpad 7",
"Numpad 8",
"Numpad 9",
"Numpad Divide",
"Numpad Multiply",
"Numpad Subtract",
"Numpad Add",
"Numpad Dot",
"Numpad Comma",
"Numpad Enter",
"Numpad Equals",
"Numpad Left Paren",
"Numpad Right Paren",
"Volume Mute",
"Info",
"Channel Up",
"Channel Down",
"Zoom In",
"Zoom Out",
"TV",
"Window",
"Guide",
"DVR",
"Bookmark",
"Captions",
"Settings",
"TV Power",
"TV Input",
"STB Power",
"STB Input",
"AVR Power",
"AVR Input",
"Prog Red",
"Prog Green",
"Prog Yellow",
"Prog Blue",
"App Switch",
"Button 1",
"Button 2",
"Button 3",
"Button 4",
"Button 5",
"Button 6",
"Button 7",
"Button 8",
"Button 9",
"Button 10",
"Button 11",
"Button 12",
"Button 13",
"Button 14",
"Button 15",
"Button 16",
"Language Switch",
"Manner Mode",
"3D Mode",
"Contacts",
"Calendar",
"Music",
"Calculator",
"Zenkaku Hankaku",
"Eisu",
"Henkan",
"Muhenkan",
"Katakana Hiragana",
"Yen",
"Ro",
"Kana",
"Assist",
"Brightness Down",
"Brightness Up",
"Audio Track",
"Sleep",
"Wakeup",
"Pairing",
"Top Menu",
"11",
"12",
"Last Channel",
"Data Service",
"Voice Assist",
"Radio Service",
"Teletext",
"Number Entry",
"Terrestrial Analog",
"Terrestrial Digital",
"Satellite",
"Satellite BS",
"Satellite CS",
"Satellite Service",
"Network",
"Antenna Cable",
"Input HDMI 1",
"Input HDMI 2",
"Input HDMI 3",
"Input HDMI 4",
"Input Composite 1",
"Input Composite 2",
"Input Component 1",
"Input Component 2",
"Input VGA 1",
"Audio Description",
"Audio Description Mix Up",
"Audio Description Mix Down",
"Zoom Mode",
"Contents Menu",
"Media Context Menu",
"Timer Programming",
"Help",
"Navigate Previous",
"Navigate Next",
"Navigate In",
"Navigate Out",
"Stem Primary",
"Stem 1",
"Stem 2",
"Stem 3",
"Up Left",
"Down Left",
"Up Right",
"Down Right",
"Skip Forward",
"Skip Backward",
"Step Forward",
"Step Backward",
"Soft Sleep",
"Cut",
"Copy",
"Paste",
"System Navigation Up",
"System Navigation Down",
"System Navigation Left",
"System Navigation Right",
"All Apps",
"Refresh",
"Thumbs Up",
"Thumbs Down",
"Profile Switch",
};
std::string ConstructKeyName(int keycode)
{
return std::string(KEYCODE_NAMES[keycode]);
}
std::string ConstructAxisNamePrefix(int source)
{
// A device is allowed to have two axes with the same axis ID but different source IDs,
// so we have to make sure to include the source in the axis name.
static const std::unordered_map<int, std::string> source_names{
{AINPUT_SOURCE_KEYBOARD, "Keyboard"},
{AINPUT_SOURCE_DPAD, "Dpad"},
{AINPUT_SOURCE_GAMEPAD, "Gamepad"},
{AINPUT_SOURCE_TOUCHSCREEN, "Touch"},
{AINPUT_SOURCE_MOUSE, "Cursor"},
{AINPUT_SOURCE_STYLUS, "Stylus"},
{AINPUT_SOURCE_BLUETOOTH_STYLUS, "BTStylus"},
{AINPUT_SOURCE_TRACKBALL, "Trackball"},
{AINPUT_SOURCE_MOUSE_RELATIVE, "Mouse"},
{AINPUT_SOURCE_TOUCHPAD, "Touchpad"},
{AINPUT_SOURCE_TOUCH_NAVIGATION, "Touchnav"},
{AINPUT_SOURCE_JOYSTICK, "Axis"}, // The typical source for all axes on a gamepad
{AINPUT_SOURCE_HDMI, "HDMI"},
{AINPUT_SOURCE_SENSOR, "Sensor"},
{AINPUT_SOURCE_ROTARY_ENCODER, "Rotary"},
};
const auto it = source_names.find(source);
if (it != source_names.end())
return fmt::format("{} ", it->second);
else
return fmt::format("Axis {:08x}/", source);
}
std::string ConstructAxisName(int source, int axis, bool negative)
{
const char sign = negative ? '-' : '+';
return fmt::format("{}{}{}", ConstructAxisNamePrefix(source), axis, sign);
}
} // namespace
namespace ciface::Android
{
class AndroidKey final : public Core::Device::Input
{
public:
explicit AndroidKey(int keycode) : m_name(ConstructKeyName(keycode))
{
DEBUG_LOG_FMT(CONTROLLERINTERFACE, "Created {}", m_name);
}
std::string GetName() const override { return m_name; }
ControlState GetState() const override
{
return 0; // TODO
}
private:
std::string m_name;
};
class AndroidAxis final : public Core::Device::Input
{
public:
AndroidAxis(int source, int axis, bool negative)
: m_name(ConstructAxisName(source, axis, negative))
{
DEBUG_LOG_FMT(CONTROLLERINTERFACE, "Created {}", m_name);
}
std::string GetName() const override { return m_name; };
ControlState GetState() const override
{
return 0; // TODO
};
private:
std::string m_name;
};
class AndroidDevice final : public Core::Device
{
public:
AndroidDevice(JNIEnv* env, jobject input_device)
: m_source(env->CallIntMethod(input_device, s_input_device_get_sources)),
m_controller_number(env->CallIntMethod(input_device, s_input_device_get_controller_number)
{
jstring j_name =
reinterpret_cast<jstring>(env->CallObjectMethod(input_device, s_input_device_get_name));
m_name = GetJString(env, j_name);
env->DeleteLocalRef(j_name);
DEBUG_LOG_FMT(CONTROLLERINTERFACE, "Sources for {}: {:08x}", GetQualifiedName(), m_source);
AddKeys(env, input_device);
AddAxes(env, input_device);
}
std::string GetName() const override { return m_name; }
std::string GetSource() const override { return "Android"; }
std::optional<int> GetPreferredId() const override
{
return m_controller_number != 0 ? std::make_optional(m_controller_number) : std::nullopt;
}
int GetSortPriority() const override
{
// If m_controller_number is non-zero, Android considers this to be a gamepad
if (m_controller_number != 0)
return 0;
if ((m_source & AINPUT_SOURCE_KEYBOARD) != 0)
return -1;
if ((m_source & (AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_MOUSE_RELATIVE)) != 0)
return -2;
return -3;
}
private:
void AddKeys(JNIEnv* env, jobject input_device)
{
jbooleanArray keys_array = reinterpret_cast<jbooleanArray>(
env->CallObjectMethod(input_device, s_input_device_has_keys, s_keycodes_array));
jboolean* keys = env->GetBooleanArrayElements(keys_array, nullptr);
jsize keys_count = env->GetArrayLength(keys_array);
for (jsize i = 0; i < keys_count; ++i)
{
// These specific keys never get delivered to applications,
// so there's no point in letting users try to map them
if (i == AKEYCODE_HOME || i == AKEYCODE_ASSIST || i == AKEYCODE_VOICE_ASSIST)
continue;
if (keys[i])
AddInput(new AndroidKey(i));
}
env->ReleaseBooleanArrayElements(keys_array, keys, JNI_ABORT);
env->DeleteLocalRef(keys_array);
}
void AddAxes(JNIEnv* env, jobject input_device)
{
jobject motion_ranges_list =
env->CallObjectMethod(input_device, s_input_device_get_motion_ranges);
jint motion_ranges_count = env->CallIntMethod(motion_ranges_list, s_list_size);
for (jint i = 0; i < motion_ranges_count; ++i)
{
jobject motion_range = env->CallObjectMethod(motion_ranges_list, s_list_get, i);
jint source = env->CallIntMethod(motion_range, s_motion_range_get_source);
jint axis = env->CallIntMethod(motion_range, s_motion_range_get_axis);
jfloat min = env->CallFloatMethod(motion_range, s_motion_range_get_min);
jfloat max = env->CallFloatMethod(motion_range, s_motion_range_get_max);
env->DeleteLocalRef(motion_range);
AndroidAxis* positive = nullptr;
AndroidAxis* negative = nullptr;
if (max > 0)
positive = new AndroidAxis(source, axis, false);
if (min < 0)
negative = new AndroidAxis(source, axis, true);
if (positive && negative)
AddAnalogInputs(positive, negative);
else if (positive || negative)
AddInput(positive ? positive : negative);
}
env->DeleteLocalRef(motion_ranges_list);
}
const int m_source;
const int m_controller_number;
std::string m_name;
};
// Creates an array that contains every possible keycode
static jintArray CreateKeyCodesArray(JNIEnv* env)
{
jintArray keycodes_array = env->NewIntArray(MAX_KEYCODE + 1);
int* keycodes = env->GetIntArrayElements(keycodes_array, nullptr);
for (int i = 0; i <= MAX_KEYCODE; ++i)
keycodes[i] = i;
env->ReleaseIntArrayElements(keycodes_array, keycodes, 0);
return keycodes_array;
}
void Init()
{
JNIEnv* env = IDCache::GetEnvForThread();
const jclass list_class = env->FindClass("java/util/List");
s_list_class = reinterpret_cast<jclass>(env->NewGlobalRef(list_class));
s_list_get = env->GetMethodID(s_list_class, "get", "(I)Ljava/lang/Object;");
s_list_size = env->GetMethodID(s_list_class, "size", "()I");
env->DeleteLocalRef(list_class);
const jclass input_device_class = env->FindClass("android/view/InputDevice");
s_input_device_class = reinterpret_cast<jclass>(env->NewGlobalRef(input_device_class));
s_input_device_get_device_ids =
env->GetStaticMethodID(s_input_device_class, "getDeviceIds", "()[I");
s_input_device_get_device =
env->GetStaticMethodID(s_input_device_class, "getDevice", "(I)Landroid/view/InputDevice;");
s_input_device_get_controller_number =
env->GetMethodID(s_input_device_class, "getControllerNumber", "()I");
s_input_device_get_motion_ranges =
env->GetMethodID(s_input_device_class, "getMotionRanges", "()Ljava/util/List;");
s_input_device_get_name =
env->GetMethodID(s_input_device_class, "getName", "()Ljava/lang/String;");
s_input_device_get_sources = env->GetMethodID(s_input_device_class, "getSources", "()I");
s_input_device_has_keys = env->GetMethodID(s_input_device_class, "hasKeys", "([I)[Z");
env->DeleteLocalRef(input_device_class);
const jclass motion_range_class = env->FindClass("android/view/InputDevice$MotionRange");
s_motion_range_class = reinterpret_cast<jclass>(env->NewGlobalRef(motion_range_class));
s_motion_range_get_axis = env->GetMethodID(s_motion_range_class, "getAxis", "()I");
s_motion_range_get_max = env->GetMethodID(s_motion_range_class, "getMax", "()F");
s_motion_range_get_min = env->GetMethodID(s_motion_range_class, "getMin", "()F");
s_motion_range_get_source = env->GetMethodID(s_motion_range_class, "getSource", "()I");
env->DeleteLocalRef(motion_range_class);
jintArray keycodes_array = CreateKeyCodesArray(env);
s_keycodes_array = reinterpret_cast<jintArray>(env->NewGlobalRef(keycodes_array));
env->DeleteLocalRef(keycodes_array);
}
void Shutdown()
{
JNIEnv* env = IDCache::GetEnvForThread();
env->DeleteGlobalRef(s_input_device_class);
env->DeleteGlobalRef(s_motion_range_class);
env->DeleteGlobalRef(s_keycodes_array);
}
static void AddDevice(JNIEnv* env, int device_id)
{
jobject input_device =
env->CallStaticObjectMethod(s_input_device_class, s_input_device_get_device, device_id);
auto device = std::make_shared<AndroidDevice>(env, input_device);
env->DeleteLocalRef(input_device);
if (!device->Inputs().empty() || !device->Outputs().empty())
g_controller_interface.AddDevice(std::move(device));
}
void PopulateDevices()
{
INFO_LOG_FMT(CONTROLLERINTERFACE, "Android populating devices");
JNIEnv* env = IDCache::GetEnvForThread();
jintArray device_ids_array = reinterpret_cast<jintArray>(
env->CallStaticObjectMethod(s_input_device_class, s_input_device_get_device_ids));
int* device_ids = env->GetIntArrayElements(device_ids_array, nullptr);
jsize device_ids_count = env->GetArrayLength(device_ids_array);
for (jsize i = 0; i < device_ids_count; ++i)
AddDevice(env, device_ids[i]);
env->ReleaseIntArrayElements(device_ids_array, device_ids, JNI_ABORT);
env->DeleteLocalRef(device_ids_array);
}
} // namespace ciface::Android