2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2009-02-23 06:17:57 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2009-02-23 06:17:57 +00:00
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2013-08-24 00:13:54 +00:00
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#include <functional>
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2013-08-23 23:41:17 +00:00
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#include <string>
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2014-10-21 06:01:38 +00:00
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#include "Common/CommonTypes.h"
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2013-08-23 23:41:17 +00:00
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namespace OSD
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2009-02-23 06:17:57 +00:00
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{
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2016-02-02 15:35:27 +00:00
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enum class MessageType
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{
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NetPlayPing,
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NetPlayBuffer,
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// This entry must be kept last so that persistent typed messages are
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// displayed before other messages
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Typeless,
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};
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namespace Color
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{
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constexpr u32 CYAN = 0xFF00FFFF;
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constexpr u32 GREEN = 0xFF00FF00;
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constexpr u32 RED = 0xFFFF0000;
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constexpr u32 YELLOW = 0xFFFFFF30;
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2019-05-05 23:48:12 +00:00
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}; // namespace Color
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2016-02-02 15:35:27 +00:00
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namespace Duration
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{
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constexpr u32 SHORT = 2000;
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constexpr u32 NORMAL = 5000;
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constexpr u32 VERY_LONG = 10000;
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2019-05-05 23:48:12 +00:00
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}; // namespace Duration
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2016-02-02 15:35:27 +00:00
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2015-01-01 18:23:34 +00:00
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// On-screen message display (colored yellow by default)
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2016-02-02 15:35:27 +00:00
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void AddMessage(const std::string& message, u32 ms = Duration::SHORT, u32 rgba = Color::YELLOW);
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void AddTypedMessage(MessageType type, const std::string& message, u32 ms = Duration::SHORT,
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u32 rgba = Color::YELLOW);
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void DrawMessages(); // draw the current messages on the screen. Only call once
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// per frame.
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2011-02-02 04:40:27 +00:00
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void ClearMessages();
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2013-08-24 00:13:54 +00:00
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} // namespace OSD
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