dolphin/Source/Core/VideoBackends/Null/Render.cpp

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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/Logging/Log.h"
#include "VideoBackends/Null/NullTexture.h"
#include "VideoBackends/Null/Render.h"
#include "VideoCommon/AbstractPipeline.h"
#include "VideoCommon/AbstractShader.h"
#include "VideoCommon/VideoConfig.h"
namespace Null
{
// Init functions
Renderer::Renderer() : ::Renderer(1, 1)
{
UpdateActiveConfig();
}
Renderer::~Renderer()
{
UpdateActiveConfig();
}
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config)
{
return std::make_unique<NullTexture>(config);
}
std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type,
const TextureConfig& config)
{
return std::make_unique<NullStagingTexture>(type, config);
}
class NullShader final : public AbstractShader
{
public:
explicit NullShader(ShaderStage stage) : AbstractShader(stage) {}
~NullShader() = default;
bool HasBinary() const override { return false; }
BinaryData GetBinary() const override { return {}; }
};
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage,
const char* source, size_t length)
{
return std::make_unique<NullShader>(stage);
}
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage,
const void* data, size_t length)
{
return std::make_unique<NullShader>(stage);
}
class NullPipeline final : public AbstractPipeline
{
public:
NullPipeline() : AbstractPipeline() {}
~NullPipeline() override = default;
};
std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config)
{
return std::make_unique<NullPipeline>();
}
std::unique_ptr<AbstractFramebuffer>
Renderer::CreateFramebuffer(const AbstractTexture* color_attachment,
const AbstractTexture* depth_attachment)
{
return NullFramebuffer::Create(static_cast<const NullTexture*>(color_attachment),
static_cast<const NullTexture*>(depth_attachment));
}
void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
{
NOTICE_LOG(VIDEO, "RenderText: %s", text.c_str());
}
TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
{
TargetRectangle result;
result.left = rc.left;
result.top = rc.top;
result.right = rc.right;
result.bottom = rc.bottom;
return result;
}
void Renderer::SwapImpl(AbstractTexture*, const EFBRectangle&, u64)
{
UpdateActiveConfig();
}
} // namespace Null