dolphin/Source/Core/DolphinWX/Debugger/DebuggerPanel.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <wx/wx.h>
#include <wx/notebook.h>
#include "Debugger.h"
class GFXDebuggerPanel : public wxPanel, public GFXDebuggerBase
{
public:
GFXDebuggerPanel(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTAB_TRAVERSAL,
const wxString &title = _("GFX Debugger"));
virtual ~GFXDebuggerPanel();
void SaveSettings() const;
void LoadSettings();
bool bInfoLog;
bool bPrimLog;
bool bSaveTextures;
bool bSaveTargets;
bool bSaveShaders;
void OnPause();
// Called from GFX thread once the GFXDebuggerPauseFlag spin lock has finished
void OnContinue();
private:
DECLARE_EVENT_TABLE();
wxPanel* m_MainPanel;
wxButton* m_pButtonPause;
wxButton* m_pButtonPauseAtNext;
wxButton* m_pButtonPauseAtNextFrame;
wxButton* m_pButtonCont;
wxChoice* m_pPauseAtList;
wxButton* m_pButtonDump;
wxChoice* m_pDumpList;
wxButton* m_pButtonUpdateScreen;
wxButton* m_pButtonClearScreen;
wxButton* m_pButtonClearTextureCache;
wxButton* m_pButtonClearVertexShaderCache;
wxButton* m_pButtonClearPixelShaderCache;
wxTextCtrl* m_pCount;
// TODO: Prefix with GFX_
enum
{
ID_MAINPANEL = 3900,
ID_CONT,
ID_PAUSE,
ID_PAUSE_AT_NEXT,
ID_PAUSE_AT_NEXT_FRAME,
ID_PAUSE_AT_LIST,
ID_DUMP,
ID_DUMP_LIST,
ID_UPDATE_SCREEN,
ID_CLEAR_SCREEN,
ID_CLEAR_TEXTURE_CACHE,
ID_CLEAR_VERTEX_SHADER_CACHE,
ID_CLEAR_PIXEL_SHADER_CACHE,
ID_COUNT
};
void OnClose(wxCloseEvent& event);
void CreateGUIControls();
void GeneralSettings(wxCommandEvent& event);
// These set GFXDebuggerPauseFlag to true (either immediately or once the specified event has occurred)
void OnPauseButton(wxCommandEvent& event);
void OnPauseAtNextButton(wxCommandEvent& event);
void OnPauseAtNextFrameButton(wxCommandEvent& event);
void OnDumpButton(wxCommandEvent& event);
// sets GFXDebuggerPauseFlag to false
void OnContButton(wxCommandEvent& event);
void OnUpdateScreenButton(wxCommandEvent& event);
void OnClearScreenButton(wxCommandEvent& event);
void OnClearTextureCacheButton(wxCommandEvent& event);
void OnClearVertexShaderCacheButton(wxCommandEvent& event);
void OnClearPixelShaderCacheButton(wxCommandEvent& event);
void OnCountEnter(wxCommandEvent& event);
};