2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:09:55 +00:00
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// Refer to the license.txt file included.
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2009-07-06 02:10:26 +00:00
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// This file contains a generic symbol map implementation. For CPU-specific
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// magic, derive and extend.
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2014-02-10 18:54:46 +00:00
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#pragma once
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2009-07-06 02:10:26 +00:00
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#include <map>
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2016-10-10 22:35:33 +00:00
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#include <set>
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2014-02-17 10:18:15 +00:00
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#include <string>
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2014-02-20 03:11:52 +00:00
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#include <utility>
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2009-07-12 21:58:32 +00:00
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#include <vector>
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2009-07-06 02:10:26 +00:00
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2014-09-08 01:06:58 +00:00
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#include "Common/CommonTypes.h"
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2009-07-06 02:10:26 +00:00
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struct SCall
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{
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SCall(u32 a, u32 b) : function(a), call_address(b) {}
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u32 function;
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2018-05-27 21:15:20 +00:00
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u32 call_address;
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2009-07-06 02:10:26 +00:00
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};
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struct Symbol
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{
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2016-09-14 01:01:35 +00:00
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enum class Type
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{
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Function,
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Data,
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};
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2017-08-16 01:40:24 +00:00
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void Rename(const std::string& symbol_name);
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2016-06-24 08:43:46 +00:00
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std::string name;
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2016-09-26 13:41:57 +00:00
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std::string function_name; // stripped function name
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std::vector<SCall> callers; // addresses of functions that call this function
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std::vector<SCall> calls; // addresses of functions that are called by this function
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2016-09-14 00:47:00 +00:00
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u32 hash = 0; // use for HLE function finding
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u32 address = 0;
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u32 flags = 0;
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u32 size = 0;
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int num_calls = 0;
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Type type = Type::Function;
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2016-09-14 00:47:00 +00:00
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int index = 0; // only used for coloring the disasm view
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2016-09-14 01:16:04 +00:00
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bool analyzed = false;
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2009-07-06 02:10:26 +00:00
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};
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enum
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{
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FFLAG_TIMERINSTRUCTIONS = (1 << 0),
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FFLAG_LEAF = (1 << 1),
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FFLAG_ONLYCALLSNICELEAFS = (1 << 2),
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FFLAG_EVIL = (1 << 3),
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FFLAG_RFI = (1 << 4),
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FFLAG_STRAIGHT = (1 << 5)
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2009-07-06 02:10:26 +00:00
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};
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class SymbolDB
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{
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public:
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2018-05-27 21:23:55 +00:00
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using XFuncMap = std::map<u32, Symbol>;
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using XFuncPtrMap = std::map<u32, std::set<Symbol*>>;
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2009-07-06 02:10:26 +00:00
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2018-05-27 21:25:20 +00:00
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SymbolDB();
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virtual ~SymbolDB();
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virtual Symbol* GetSymbolFromAddr(u32 addr) { return nullptr; }
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virtual Symbol* AddFunction(u32 start_addr) { return nullptr; }
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void AddCompleteSymbol(const Symbol& symbol);
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Symbol* GetSymbolFromName(const std::string& name);
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2016-10-04 16:33:25 +00:00
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std::vector<Symbol*> GetSymbolsFromName(const std::string& name);
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2016-10-05 14:51:12 +00:00
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Symbol* GetSymbolFromHash(u32 hash);
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std::vector<Symbol*> GetSymbolsFromHash(u32 hash);
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2018-05-27 21:15:20 +00:00
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const XFuncMap& Symbols() const { return m_functions; }
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XFuncMap& AccessSymbols() { return m_functions; }
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void Clear(const char* prefix = "");
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void List();
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void Index();
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2018-05-27 21:15:20 +00:00
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protected:
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XFuncMap m_functions;
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XFuncPtrMap m_checksum_to_function;
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2009-07-06 02:10:26 +00:00
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};
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