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// XInput suffers a similar issue as XAudio2. Since Win8, it is part of the OS.
// However, unlike XAudio2 they have not made the API incompatible - so we just
// compile against the latest version and fall back to dynamically loading the
// old DLL.
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# pragma once
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# define NOMINMAX
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# include <windows.h>
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# include <XInput.h>
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# include "InputCommon/ControllerInterface/Device.h"
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# ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
# error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and / or _WIN32_WINNT is wrong.
# endif
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namespace ciface
{
namespace XInput
{
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void Init ( std : : vector < Core : : Device * > & devices ) ;
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void DeInit ( ) ;
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class Device : public Core : : Device
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{
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private :
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class Button : public Core : : Device : : Input
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{
public :
std : : string GetName ( ) const ;
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Button ( u8 index , const WORD & buttons ) : m_index ( index ) , m_buttons ( buttons ) { }
ControlState GetState ( ) const ;
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private :
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const WORD & m_buttons ;
u8 m_index ;
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} ;
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class Axis : public Core : : Device : : Input
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{
public :
std : : string GetName ( ) const ;
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Axis ( u8 index , const SHORT & axis , SHORT range ) : m_index ( index ) , m_axis ( axis ) , m_range ( range ) { }
ControlState GetState ( ) const ;
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private :
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const SHORT & m_axis ;
const SHORT m_range ;
const u8 m_index ;
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} ;
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class Trigger : public Core : : Device : : Input
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{
public :
std : : string GetName ( ) const ;
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Trigger ( u8 index , const BYTE & trigger , BYTE range ) : m_index ( index ) , m_trigger ( trigger ) , m_range ( range ) { }
ControlState GetState ( ) const ;
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private :
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const BYTE & m_trigger ;
const BYTE m_range ;
const u8 m_index ;
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} ;
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class Motor : public Core : : Device : : Output
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{
public :
std : : string GetName ( ) const ;
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Motor ( u8 index , WORD & motor , WORD range ) : m_index ( index ) , m_motor ( motor ) , m_range ( range ) { }
void SetState ( ControlState state ) ;
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private :
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WORD & m_motor ;
const WORD m_range ;
const u8 m_index ;
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} ;
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public :
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bool UpdateInput ( ) ;
bool UpdateOutput ( ) ;
void ClearInputState ( ) ;
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Device ( const XINPUT_CAPABILITIES & capabilities , u8 index ) ;
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std : : string GetName ( ) const ;
int GetId ( ) const ;
std : : string GetSource ( ) const ;
private :
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XINPUT_STATE m_state_in ;
XINPUT_VIBRATION m_state_out , m_current_state_out ;
const BYTE m_subtype ;
const u8 m_index ;
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} ;
}
}