dolphin/Source/Core/Common/Src/PluginWiimote.cpp

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#include "PluginWiimote.h"
namespace Common {
PluginWiimote::PluginWiimote(const char *_Filename) : CPlugin(_Filename), validWiimote(false) {
Wiimote_ControlChannel = reinterpret_cast<TWiimote_Output>
(LoadSymbol("Wiimote_ControlChannel"));
Wiimote_InterruptChannel = reinterpret_cast<TWiimote_Input>
(LoadSymbol("Wiimote_InterruptChannel"));
Wiimote_Update = reinterpret_cast<TWiimote_Update>
(LoadSymbol("Wiimote_Update"));
Wiimote_GetAttachedControllers = reinterpret_cast<TWiimote_GetAttachedControllers>
(LoadSymbol("Wiimote_GetAttachedControllers"));
if ((Wiimote_ControlChannel != 0) &&
(Wiimote_InterruptChannel != 0) &&
(Wiimote_Update != 0) &&
(Wiimote_GetAttachedControllers != 0))
validWiimote = true;
}
PluginWiimote::~PluginWiimote() {
}
}