dolphin/Source/Plugins/InputPluginCommon/Src/ControllerEmu.cpp

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#include "ControllerEmu.h"
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#endif
ControllerEmu::~ControllerEmu()
{
// control groups
std::vector<ControlGroup*>::const_iterator
i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
delete *i;
}
ControllerEmu::ControlGroup::~ControlGroup()
{
// controls
std::vector<Control*>::const_iterator
ci = controls.begin(),
ce = controls.end();
for ( ; ci!=ce; ++ci )
delete *ci;
// settings
std::vector<Setting*>::const_iterator
si = settings.begin(),
se = settings.end();
for ( ; si!=se; ++si )
delete *si;
}
ControllerEmu::Extension::~Extension()
{
// attachments
std::vector<ControllerEmu*>::const_iterator
ai = attachments.begin(),
ae = attachments.end();
for ( ; ai!=ae; ++ai )
delete *ai;
}
ControllerEmu::ControlGroup::Control::~Control()
{
delete control_ref;
}
void ControllerEmu::UpdateReferences( ControllerInterface& devi )
{
std::vector<ControlGroup*>::const_iterator
i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
{
std::vector<ControlGroup::Control*>::const_iterator
ci = (*i)->controls.begin(),
ce = (*i)->controls.end();
for ( ; ci!=ce; ++ci )
devi.UpdateReference( (*ci)->control_ref );
// extension
if ( GROUP_TYPE_EXTENSION == (*i)->type )
{
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)*i)->attachments.begin(),
ae = ((Extension*)*i)->attachments.end();
for ( ; ai!=ae; ++ai )
(*ai)->UpdateReferences( devi );
}
}
}
void ControllerEmu::UpdateDefaultDevice()
{
std::vector<ControlGroup*>::const_iterator
i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
{
std::vector<ControlGroup::Control*>::const_iterator
ci = (*i)->controls.begin(),
ce = (*i)->controls.end();
for ( ; ci!=ce; ++ci )
(*ci)->control_ref->device_qualifier = default_device;
// extension
if ( GROUP_TYPE_EXTENSION == (*i)->type )
{
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)*i)->attachments.begin(),
ae = ((Extension*)*i)->attachments.end();
for ( ; ai!=ae; ++ai )
{
(*ai)->default_device = default_device;
(*ai)->UpdateDefaultDevice();
}
}
}
}
void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base )
{
std::string group( base + name ); group += "/";
// settings
std::vector<ControlGroup::Setting*>::const_iterator
si = settings.begin(),
se = settings.end();
for ( ; si!=se; ++si )
(*si)->value = sec->Get((group+(*si)->name).c_str(), (*si)->default_value*100) / 100;
// controls
std::vector<ControlGroup::Control*>::const_iterator
ci = controls.begin(),
ce = controls.end();
for ( ; ci!=ce; ++ci )
{
// control and dev qualifier
(*ci)->control_ref->control_qualifier.name = sec->Get((group + (*ci)->name).c_str(), "");
(*ci)->control_ref->device_qualifier.FromString(
sec->Get((group+(*ci)->name+"/Device").c_str(), defdev.c_str() ) );
// range
(*ci)->control_ref->range = sec->Get( (group+(*ci)->name+"/Range").c_str(), 100.0f ) / 100;
// input mode
if ( (*ci)->control_ref->is_input )
((ControllerInterface::InputReference*)((*ci)->control_ref))->mode
= sec->Get( (group+(*ci)->name+"/Mode").c_str(), 0 );
}
// extensions
if ( GROUP_TYPE_EXTENSION == type )
{
Extension* const ex = ((Extension*)this);
ex->switch_extension = 0;
unsigned int n = 0;
const std::string extname = sec->Get((base + name).c_str(), "");
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)this)->attachments.begin(),
ae = ((Extension*)this)->attachments.end();
for ( ; ai!=ae; ++ai,++n )
{
(*ai)->default_device.FromString( defdev );
(*ai)->LoadConfig( sec, base + (*ai)->GetName() + "/" );
if ( (*ai)->GetName() == extname )
ex->switch_extension = n;
}
}
}
void ControllerEmu::LoadConfig( IniFile::Section *sec, const std::string& base )
{
std::string defdev = default_device.ToString();
if (base.empty())
{
defdev = sec->Get((base + "Device").c_str(), "");
default_device.FromString(defdev);
}
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
(*i)->LoadConfig(sec, defdev, base);
}
void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section *sec, const std::string& defdev, const std::string& base )
{
std::string group( base + name ); group += "/";
// settings
std::vector<ControlGroup::Setting*>::const_iterator
si = settings.begin(),
se = settings.end();
for ( ; si!=se; ++si )
sec->Set( (group+(*si)->name).c_str(), (*si)->value*100.0f);
// controls
std::vector<ControlGroup::Control*>::const_iterator
ci = controls.begin(),
ce = controls.end();
for ( ; ci!=ce; ++ci )
{
// control and dev qualifier
sec->Set( (group+(*ci)->name).c_str(), (*ci)->control_ref->control_qualifier.name );
sec->Set( (group+(*ci)->name+"/Device").c_str(), (*ci)->control_ref->device_qualifier.ToString());
// range
sec->Set( (group+(*ci)->name+"/Range").c_str(), (*ci)->control_ref->range*100.0f);
// input mode
if ( (*ci)->control_ref->is_input )
sec->Set( (group+(*ci)->name+"/Mode").c_str(),
((ControllerInterface::InputReference*)((*ci)->control_ref))->mode);
}
// extensions
if ( GROUP_TYPE_EXTENSION == type )
{
Extension* const ext = ((Extension*)this);
sec->Set((base + name).c_str(), ext->attachments[ext->switch_extension]->GetName());
std::vector<ControllerEmu*>::const_iterator
ai = ((Extension*)this)->attachments.begin(),
ae = ((Extension*)this)->attachments.end();
for ( ; ai!=ae; ++ai )
(*ai)->SaveConfig( sec, base + (*ai)->GetName() + "/" );
}
}
void ControllerEmu::SaveConfig( IniFile::Section *sec, const std::string& base )
{
const std::string defdev = default_device.ToString();
if ( base.empty() )
sec->Set( std::string(" ") + base + "Device", defdev );
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
(*i)->SaveConfig( sec, defdev, base );
}
ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK )
{
for ( unsigned int i = 0; i < 4; ++i )
controls.push_back( new Input( named_directions[i] ) );
controls.push_back( new Input( "Modifier" ) );
settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
settings.push_back( new Setting("Square Stick", 0 ) );
}
ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS )
{
settings.push_back( new Setting("Threshold", 0.5f ) );
}
ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS )
{
settings.push_back( new Setting("Threshold", 0.9f ) );
}
ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TRIGGERS )
{
settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
}
ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE )
{
controls.push_back( new Input( "Up" ) );
controls.push_back( new Input( "Down" ) );
controls.push_back( new Input( "Left" ) );
controls.push_back( new Input( "Right" ) );
controls.push_back( new Input( "Forward" ) );
controls.push_back( new Input( "Backward" ) );
controls.push_back( new Input( "Modifier" ) );
settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
}
ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TILT )
{
//for ( unsigned int i = 0; i < 4; ++i )
//controls.push_back( new Input( named_directions[i] ) );
controls.push_back( new Input( "Forward" ) );
controls.push_back( new Input( "Backward" ) );
controls.push_back( new Input( "Left" ) );
controls.push_back( new Input( "Right" ) );
controls.push_back( new Input( "Modifier" ) );
settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
settings.push_back( new Setting("Circle Stick", 0 ) );
}
ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize )
: ControlGroup( _name, GROUP_TYPE_CURSOR )
//, z(0)
, wiimote_initialize(_wiimote_initialize)
{
for ( unsigned int i = 0; i < 4; ++i )
controls.push_back( new Input( named_directions[i] ) );
controls.push_back( new Input( "Forward" ) );
controls.push_back( new Input( "Hide" ) );
settings.push_back( new Setting("Center", 0.5f ) );
settings.push_back( new Setting("Width", 0.5f ) );
settings.push_back( new Setting("Height", 0.5f ) );
}
void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
{
#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
unsigned int win_width = 2, win_height = 2;
#endif
#ifdef _WIN32
// Get the cursor position for the entire screen
POINT point = { 1, 1 };
GetCursorPos(&point);
// Get the cursor position relative to the upper left corner of the rendering window
ScreenToClient(wiimote_initialize->hWnd, &point);
// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
RECT Rect;
GetClientRect(wiimote_initialize->hWnd, &Rect);
// Width and height is the size of the rendering window
win_width = Rect.right - Rect.left;
win_height = Rect.bottom - Rect.top;
#elif defined(HAVE_X11) && HAVE_X11
int root_x, root_y;
struct
{
int x, y;
} point = { 1, 1 };
Display* const wm_display = (Display*)wiimote_initialize->hWnd;
Window glwin = *(Window *)wiimote_initialize->pXWindow;
XWindowAttributes win_attribs;
XGetWindowAttributes (wm_display, glwin, &win_attribs);
win_width = win_attribs.width;
win_height = win_attribs.height;
Window root_dummy, child_win;
unsigned int mask;
XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask);
#endif
#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11))
// Return the mouse position as a range from -1 to 1
x = (float)point.x / (float)win_width * 2 - 1;
y = (float)point.y / (float)win_height * 2 - 1;
#else
x = 0;
y = 0;
#endif
}