dolphin/Data/User/Config/IR Pointer.ini

183 lines
3.7 KiB
INI
Raw Normal View History

[Default]
IRLeft = 266
IRTop = 215
IRWidth = 486
IRHeight = 490
[RSPE] # Wii Sports (NTSC)
IRLeft = 266
IRTop = 215
IRWidth = 486
IRHeight = 490
[RSPP] # Wii Sports (PAL)
IRLeft = 266
IRTop = 215
IRWidth = 486
IRHeight = 490
[RMGE] # Mario Galaxy (NTSC)
IRLeft = 255
IRTop = 278
IRWidth = 452
IRHeight = 456
[RMGP] # Mario Galaxy (PAL)
IRLeft = 255
IRTop = 278
IRWidth = 452
IRHeight = 456
[RMCE] # Mario Kart Wii (NTSC)
IRLeft = 253
IRTop = 272
IRWidth = 454
IRHeight = 455
[RMCP] # Mario Kart Wii (PAL)
IRLeft = 254
IRTop = 278
IRWidth = 451
IRHeight = 448
[R7PE] # Punch Out (NTSC)
IRLeft = 265
IRTop = 289
IRWidth = 408
IRHeight = 416
[R7PP] # Punch Out (PAL)
IRLeft = 265
IRTop = 289
IRWidth = 408
IRHeight = 416
[RZDE] # Zelda - Twilight Princess (NTSC)
IRLeft = 233
IRTop = 181
IRWidth = 559
IRHeight = 409
[RZDP] # Zelda - Twilight Princess (PAL)
IRLeft = 233
IRTop = 181
IRWidth = 559
IRHeight = 409
[RM8E] # Mario Part 8 (NTSC)
IRLeft = 277
IRTop = 273
IRWidth = 460
IRHeight = 394
[RM8P] # Mario Part 8 (PAL)
IRLeft = 277
IRTop = 273
IRWidth = 460
IRHeight = 394
[R8PE] # Super Paper Mario (NTSC)
IRLeft = 399
IRTop = 373
IRWidth = 227
IRHeight = 228
[R8PP] # Super Paper Mario (PAL)
IRLeft = 399
IRTop = 373
IRWidth = 227
IRHeight = 228
[R4QP] # Mario Strikers (NTSC)
IRLeft = 200
IRTop = 54
IRWidth = 615
IRHeight = 657
[R4QP] # Mario Strikers (PAL)
IRLeft = 200
IRTop = 54
IRWidth = 615
IRHeight = 657
[RBUE] # Resident Evil - The Umbrella Chronicles (NTSC)
IRLeft = 335
IRTop = 351
IRWidth = 357
IRHeight = 273
[RBUP] # Resident Evil - The Umbrella Chronicles (PAL)
IRLeft = 335
IRTop = 351
IRWidth = 357
IRHeight = 273
[RB4E] # Resident Evil 4 (NTSC)
IRLeft = 286
IRTop = 256
IRWidth = 450
IRHeight = 455
[RB4P] # Resident Evil 4 (PAL)
IRLeft = 286
IRTop = 256
IRWidth = 450
IRHeight = 455
[R3IJ] # Metroid Prime - Wii De Asobu (JAP)
IRLeft = 228
IRTop = 112
IRWidth = 486
IRHeight = 577
[RM3E] # Metroid Prime 3 (NTSC)
IRLeft = 258
IRTop = 84
IRWidth = 489
IRHeight = 613
[RM3P] # Metroid Prime 3 (PAL)
IRLeft = 258
IRTop = 84
IRWidth = 489
IRHeight = 613
[RSUP] # Sports Party (NTSC)
IRLeft = 391
IRTop = 377
IRWidth = 241
IRHeight = 225
[RSUP] # Sports Party (PAL)
IRLeft = 391
IRTop = 377
IRWidth = 241
IRHeight = 225
[RDZE] # Disaster - Day of Crisis (NTSC)
IRLeft = 253
IRTop = 276
IRWidth = 453
IRHeight = 421
[RDZP] # Disaster - Day of Crisis (PAL)
IRLeft = 253
IRTop = 276
IRWidth = 453
IRHeight = 421
[R4QE] # Mario Strikers (NTSC)
IRLeft = 266
IRTop = 215
IRWidth = 486
IRHeight = 490
[R4QP] # Mario Strikers (PAL)
IRLeft = 266
IRTop = 215
IRWidth = 486
IRHeight = 490
[RPBE] # Pokemon Battle Revolution (NTSC)
IRLeft = 287
IRTop = 261
IRWidth = 451
IRHeight = 449
[RPBP] # Pokemon Battle Revolution (PAL)
IRLeft = 287
IRTop = 261
IRWidth = 451
IRHeight = 449
[R2GJ] # Fragile: Sayonara Tsuki no Haikyo (JAP)
IRLeft = 254
IRTop = 280
IRWidth = 451
IRHeight = 453
[RFNE] # Wii Fit (NTSC)
[RFNP] # Wii Fit (PAL)
[RSBE] # Super Smash Bros. Brawl (NTSC)
[RSBP] # Super Smash Bros. Brawl (PAL)
[R3TE] # Top Spin 3 (NTSC)
[RSBP] # Top Spin 3 (PAL)
[RLBE] # Lego Batman (NTSC)
[RLBP] # Lego Batman (PAL)
##########################################################################
# These games don't use the IR Pointer at any time
##########################################################################
[RSRE] # Sonic and the Secret Rings (NTSC)
[RSRP] # Sonic and the Secret Rings (PAL)
[RWLE] # Wario Land - Shake It (NTSC)
[RWLP] # Wario Land - Shake It (PAL)
[RTNE] # Tenchu: Shadow Assassins (NTSC)
[RTNE] # Tenchu: Shadow Assassins (PAL)