Emulated Wiimote Configuration: Added a pre-configured 'IR Pointer.ini' file to the Data dir
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2442 8ced0084-cf51-0410-be5f-012b33b47a6e
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[Default]
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IRLeft = 266
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IRTop = 215
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IRWidth = 486
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IRHeight = 490
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[RSPE] # Wii Sports (NTSC)
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IRLeft = 266
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IRTop = 215
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IRWidth = 486
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IRHeight = 490
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[RSPP] # Wii Sports (PAL)
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IRLeft = 266
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IRTop = 215
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IRWidth = 486
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IRHeight = 490
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[RMGE] # Mario Galaxy (NTSC)
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IRLeft = 255
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IRTop = 278
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IRWidth = 452
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IRHeight = 456
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[RMGP] # Mario Galaxy (PAL)
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IRLeft = 255
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IRTop = 278
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IRWidth = 452
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IRHeight = 456
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[RMCE] # Mario Kart Wii (NTSC)
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IRLeft = 253
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IRTop = 272
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IRWidth = 454
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IRHeight = 455
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[RMCP] # Mario Kart Wii (PAL)
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IRLeft = 254
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IRTop = 278
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IRWidth = 451
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IRHeight = 448
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[RZDE] # Zelda - Twilight Princess (NTSC)
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IRLeft = 233
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IRTop = 181
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IRWidth = 559
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IRHeight = 409
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[RZDP] # Zelda - Twilight Princess (PAL)
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IRLeft = 233
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IRTop = 181
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IRWidth = 559
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IRHeight = 409
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[RM8E] # Mario Part 8 (NTSC)
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IRLeft = 277
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IRTop = 273
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IRWidth = 460
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IRHeight = 394
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[RM8P] # Mario Part 8 (PAL)
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IRLeft = 277
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IRTop = 273
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IRWidth = 460
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IRHeight = 394
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[R8PE] # Super Paper Mario (NTSC)
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IRLeft = 399
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IRTop = 373
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IRWidth = 227
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IRHeight = 228
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[R8PP] # Super Paper Mario (PAL)
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IRLeft = 399
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IRTop = 373
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IRWidth = 227
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IRHeight = 228
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[R4QP] # Mario Strikers (NTSC)
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IRLeft = 200
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IRTop = 54
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IRWidth = 615
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IRHeight = 657
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[R4QP] # Mario Strikers (PAL)
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IRLeft = 200
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IRTop = 54
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IRWidth = 615
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IRHeight = 657
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[RBUE] # Resident Evil - The Umbrella Chronicles (NTSC)
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IRLeft = 335
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IRTop = 351
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IRWidth = 357
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IRHeight = 273
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[RBUP] # Resident Evil - The Umbrella Chronicles (PAL)
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IRLeft = 335
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IRTop = 351
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IRWidth = 357
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IRHeight = 273
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[R3IJ] # Metroid Prime - Wii De Asobu (JAP)
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IRLeft = 228
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IRTop = 112
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IRWidth = 486
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IRHeight = 577
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[RM3E] # Metroid Prime 3 (NTSC)
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IRLeft = 258
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IRTop = 84
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IRWidth = 489
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IRHeight = 613
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[RM3P] # Metroid Prime 3 (PAL)
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IRLeft = 258
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IRTop = 84
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IRWidth = 489
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IRHeight = 613
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[RSUP] # Sports Party (NTSC)
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IRLeft = 391
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IRTop = 377
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IRWidth = 241
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IRHeight = 225
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[RSUP] # Sports Party (PAL)
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IRLeft = 391
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IRTop = 377
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IRWidth = 241
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IRHeight = 225
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[RDZE] # Disaster - Day of Crisis (NTSC)
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IRLeft = 253
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IRTop = 276
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IRWidth = 453
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IRHeight = 421
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[RDZP] # Disaster - Day of Crisis (PAL)
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IRLeft = 253
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IRTop = 276
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IRWidth = 453
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IRHeight = 421
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[R4QE] # Mario Strikers (NTSC)
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IRLeft = 266
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IRTop = 215
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IRWidth = 486
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IRHeight = 490
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[R4QP] # Mario Strikers (PAL)
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IRLeft = 266
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IRTop = 215
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IRWidth = 486
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IRHeight = 490
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[RPBE] # Pokemon Battle Revolution (NTSC)
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IRLeft = 287
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IRTop = 261
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IRWidth = 451
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IRHeight = 449
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[RPBP] # Pokemon Battle Revolution (PAL)
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IRLeft = 287
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IRTop = 261
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IRWidth = 451
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IRHeight = 449
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[R2GJ] # Fragile: Sayonara Tsuki no Haikyo (JAP)
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IRLeft = 254
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IRTop = 280
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IRWidth = 451
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IRHeight = 453
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[RFNE] # Wii Fit (NTSC)
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[RFNP] # Wii Fit (PAL)
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[RSBE] # Super Smash Bros. Brawl (NTSC)
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[RSBP] # Super Smash Bros. Brawl (PAL)
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[R3TE] # Top Spin 3 (NTSC)
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[RSBP] # Top Spin 3 (PAL)
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[RLBE] # Lego Batman (NTSC)
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[RLBP] # Lego Batman (PAL)
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##########################################################################
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# These games don't use the IR Pointer at any time
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##########################################################################
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[RSRE] # Sonic and the Secret Rings (NTSC)
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[RSRP] # Sonic and the Secret Rings (PAL)
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[RWLE] # Wario Land - Shake It (NTSC)
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[RWLP] # Wario Land - Shake It (PAL)
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[RTNE] # Tenchu: Shadow Assassins (NTSC)
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[RTNE] # Tenchu: Shadow Assassins (PAL)
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