dolphin/Source/Core/VideoBackends/D3D/Render.h

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#ifndef _RENDER_H_
#define _RENDER_H_
#include "RenderBase.h"
namespace DX11
{
class Renderer : public ::Renderer
{
public:
Renderer();
~Renderer();
void SetColorMask();
void SetBlendMode(bool forceUpdate);
void SetScissorRect(const TargetRectangle& rc);
void SetGenerationMode();
void SetDepthMode();
void SetLogicOpMode();
void SetDitherMode();
void SetLineWidth();
void SetSamplerState(int stage,int texindex);
void SetInterlacingMode();
// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
void ApplyState(bool bUseDstAlpha);
void RestoreState();
void ApplyCullDisable();
void RestoreCull();
void RenderText(const char* pstr, int left, int top, u32 color);
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
void ResetAPIState();
void RestoreAPIState();
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
void ReinterpretPixelData(unsigned int convtype);
void UpdateViewport();
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
static bool CheckForResize();
};
}
#endif