dolphin/Source/Plugins/Plugin_VideoDX9/Src/Render.h

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __H_RENDER__
#define __H_RENDER__
#include "PluginSpecs_Video.h"
#include <vector>
#include <string>
#include "D3DBase.h"
class Renderer
{
// screen offset
static float m_x,m_y,m_width, m_height,xScale,yScale;
const static int MaxTextureStages = 9;
const static int MaxRenderStates = 210;
const static DWORD MaxTextureTypes = 33;
const static DWORD MaxSamplerSize = 13;
const static DWORD MaxSamplerTypes = 15;
static std::vector<LPDIRECT3DBASETEXTURE9> m_Textures;
static DWORD m_RenderStates[MaxRenderStates];
static DWORD m_TextureStageStates[MaxTextureStages][MaxTextureTypes];
static DWORD m_SamplerStates[MaxSamplerSize][MaxSamplerTypes];
static DWORD m_FVF;
public:
static void Init(SVideoInitialize &_VideoInitialize);
static void Shutdown();
// initialize opengl standard values (like view port)
static void Initialize(void);
// must be called if the window size has changed
static void ReinitView(void);
//
// --- Render Functions ---
//
static void SwapBuffers(void);
static void Flush(void);
static float GetXScale(){return xScale;}
static float GetYScale(){return yScale;}
static void SetScissorBox(RECT &rc);
static void SetViewport(float* _Viewport);
static void SetProjection(float* _pProjection, int constantIndex = -1);
static void AddMessage(const std::string &message, unsigned int ms);
static void ProcessMessages();
static void RenderText(const std::string &text, int left, int top, unsigned int color);
/**
* Assigns a texture to a device stage.
* @param Stage Stage to assign to.
* @param pTexture Texture to be assigned.
*/
static void SetTexture( DWORD Stage, IDirect3DBaseTexture9 *pTexture );
/**
* Sets the current vertex stream declaration.
* @param FVF Fixed function vertex type
*/
static void SetFVF( DWORD FVF );
/**
* Sets a single device render-state parameter.
* @param State Device state variable that is being modified.
* @param Value New value for the device render state to be set.
*/
static void SetRenderState( D3DRENDERSTATETYPE State, DWORD Value );
/**
* Sets the state value for the currently assigned texture.
* @param Stage Stage identifier of the texture for which the state value is set.
* @param Type Texture state to set.
* @param Value State value to set.
*/
static void SetTextureStageState( DWORD Stage, D3DTEXTURESTAGESTATETYPE Type,DWORD Value );
/**
* Sets the sampler state value.
* @param Sampler The sampler stage index.
* @param Type Type of the sampler.
* @param Value State value to set.
*/
static void SetSamplerState( DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value );
/**
* Renders data specified by a user memory pointer as a sequence of geometric primitives of the specified type.
* @param PrimitiveType Type of primitive to render.
* @param PrimitiveCount Number of primitives to render.
* @param pVertexStreamZeroData User memory pointer to the vertex data.
* @param VertexStreamZeroStride The number of bytes of data for each vertex.
*/
static void DrawPrimitiveUP( D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,
const void* pVertexStreamZeroData, UINT VertexStreamZeroStride );
/**
* Renders a sequence of non indexed, geometric primitives of the specified type from the current set of data input streams.
* @param PrimitiveType Type of primitive to render.
* @param StartVertex Index of the first vertex to load.
* @param PrimitiveCount Number of primitives to render.
*/
static void DrawPrimitive( D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount );
};
#endif // __H_RENDER__