2008-09-07 10:29:46 +00:00
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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2008-07-12 17:40:22 +00:00
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#include "stdafx.h"
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#include "DecodedVArray.h"
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#include "main.h"
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DecodedVArray::DecodedVArray()
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{
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Zero();
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}
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DecodedVArray::~DecodedVArray()
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{
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Destroy();
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}
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void DecodedVArray::Zero()
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{
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size = 0;
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count = 0;
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components = 0;
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positions = 0;
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posMtxInds = 0;
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for (int i=0; i<3; i++)
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normals[i] = 0;
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2008-08-31 13:36:52 +00:00
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for (int i=0; i<2; i++)
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colors[i] = 0;
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2008-07-12 17:40:22 +00:00
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for (int i=0; i<8; i++)
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{
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texMtxInds[i] = 0;
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uvs[i] = 0;
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}
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}
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void DecodedVArray::Destroy()
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{
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//,,
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delete [] positions;
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delete [] posMtxInds;
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for (int i=0; i<3; i++)
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delete [] normals[i];
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for (int i=0; i<2; i++)
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delete [] colors[i];
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for (int i=0; i<8; i++)
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{
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delete [] uvs[i];
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delete [] texMtxInds[i];
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}
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Zero();
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}
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void DecodedVArray::Create(int _size, int pmcount, int tmcount, int nrmcount, int colcount, int tccount)
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{
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size = _size;
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// position matrix indices
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if (pmcount)
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posMtxInds = new DecMtxInd[size];
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// texture matrix indices
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if (tmcount)
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for (int i=0; i<tmcount; i++)
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texMtxInds[i] = new DecMtxInd[size];
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// positions (always)
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positions = new DecPos[size];
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// normals
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if (nrmcount)
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for (int i=0; i<nrmcount; i++)
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normals[i] = new DecNormal[size];
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// colors
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if (colcount)
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for (int i=0; i<colcount; i++)
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colors[i] = new DecColor[size];
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if (tccount)
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for (int i=0; i<tccount; i++)
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uvs[i] = new DecUV[size];
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}
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