2015-05-24 04:55:12 +00:00
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// Copyright 2008 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:29:41 +00:00
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// Refer to the license.txt file included.
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2008-12-08 04:46:09 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2008-12-08 04:46:09 +00:00
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2014-10-21 06:01:38 +00:00
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#include "VideoCommon/NativeVertexFormat.h"
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2014-02-17 10:18:15 +00:00
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#include "VideoCommon/VertexManagerBase.h"
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2010-10-03 00:41:06 +00:00
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namespace OGL
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{
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2012-10-26 14:34:02 +00:00
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class GLVertexFormat : public NativeVertexFormat
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{
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public:
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2015-11-21 09:32:07 +00:00
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GLVertexFormat(const PortableVertexDeclaration& vtx_decl);
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2012-10-26 14:34:02 +00:00
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~GLVertexFormat();
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2015-07-30 10:47:02 +00:00
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void SetupVertexPointers() override;
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2013-10-29 05:23:17 +00:00
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2012-12-15 16:28:58 +00:00
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GLuint VAO;
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2012-10-26 14:34:02 +00:00
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};
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2008-12-08 04:46:09 +00:00
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// Handles the OpenGL details of drawing lots of vertices quickly.
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// Other functionality is moving out.
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2015-11-01 21:54:41 +00:00
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class VertexManager : public VertexManagerBase
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2008-12-08 04:46:09 +00:00
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{
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2010-10-03 00:41:06 +00:00
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public:
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VertexManager();
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2012-10-26 14:34:02 +00:00
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~VertexManager();
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2015-11-21 09:32:07 +00:00
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NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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2013-10-29 05:34:26 +00:00
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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2013-10-29 05:23:17 +00:00
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2012-12-15 13:43:01 +00:00
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// NativeVertexFormat use this
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2012-12-15 16:28:58 +00:00
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GLuint m_vertex_buffers;
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2013-10-29 05:23:17 +00:00
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GLuint m_index_buffers;
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2012-12-15 13:43:01 +00:00
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GLuint m_last_vao;
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2014-01-23 12:41:53 +00:00
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protected:
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2015-07-30 10:47:02 +00:00
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void ResetBuffer(u32 stride) override;
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2014-12-26 08:25:24 +00:00
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2010-10-03 00:41:06 +00:00
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private:
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2012-12-15 13:43:01 +00:00
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void Draw(u32 stride);
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2014-02-03 15:56:17 +00:00
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void vFlush(bool useDstAlpha) override;
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2012-10-26 14:34:02 +00:00
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void PrepareDrawBuffers(u32 stride);
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2015-01-24 01:37:20 +00:00
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// Alternative buffers in CPU memory for primatives we are going to discard.
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2015-01-24 20:12:52 +00:00
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std::vector<u8> m_cpu_v_buffer;
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std::vector<u16> m_cpu_i_buffer;
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2008-12-08 04:46:09 +00:00
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};
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2010-10-03 00:41:06 +00:00
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}
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