dolphin/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXMANAGER_H_
#define _VERTEXMANAGER_H_
#include "CPMemory.h"
#include "VertexManagerBase.h"
namespace OGL
{
class GLVertexFormat : public NativeVertexFormat
{
u8 *m_compiledCode;
PortableVertexDeclaration vtx_decl;
public:
GLVertexFormat();
~GLVertexFormat();
virtual void Initialize(const PortableVertexDeclaration &_vtx_decl);
virtual void SetupVertexPointers();
virtual void SetupVertexPointersOffset(u32 offset);
virtual void EnableComponents(u32 components);
};
// Handles the OpenGL details of drawing lots of vertices quickly.
// Other functionality is moving out.
class VertexManager : public ::VertexManager
{
public:
VertexManager();
~VertexManager();
NativeVertexFormat* CreateNativeVertexFormat();
void CreateDeviceObjects();
void DestroyDeviceObjects();
private:
void DrawVertexArray();
void DrawVertexBufferObject();
void DrawVertexBufferObjectBase(u32 stride);
void vFlush();
void PrepareDrawBuffers(u32 stride);
u32 m_vertex_buffer_cursor;
u32 m_vertex_buffer_size;
u32 m_index_buffer_cursor;
u32 m_index_buffer_size;
u32 m_buffers_count;
u32 m_current_vertex_buffer;
u32 m_current_index_buffer;
GLuint* m_vertex_buffers;
GLuint* m_index_buffers;
NativeVertexFormat *m_CurrentVertexFmt;
};
}
#endif // _VERTEXMANAGER_H_