2013-04-18 03:29:41 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2008-12-08 04:46:09 +00:00
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2009-04-03 14:35:49 +00:00
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#ifndef _TEXTURECONVERTER_H_
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#define _TEXTURECONVERTER_H_
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2008-12-08 04:46:09 +00:00
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2008-12-26 12:24:15 +00:00
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#include "VideoCommon.h"
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2009-01-30 07:35:47 +00:00
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#include "GLUtil.h"
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2008-12-08 04:46:09 +00:00
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2011-01-29 20:16:51 +00:00
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namespace OGL
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{
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// Converts textures between formats using shaders
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2008-12-08 04:46:09 +00:00
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// TODO: support multiple texture formats
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namespace TextureConverter
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{
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void Init();
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void Shutdown();
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2009-07-15 00:51:24 +00:00
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void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
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2009-02-21 13:53:26 +00:00
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u8* destAddr, int dstWidth, int dstHeight);
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2008-12-08 04:46:09 +00:00
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2013-08-20 13:11:03 +00:00
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void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
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2008-12-08 04:46:09 +00:00
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2011-12-30 00:00:34 +00:00
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// returns size of the encoded data (in bytes)
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int EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
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2010-07-12 19:30:25 +00:00
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2008-12-08 04:46:09 +00:00
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}
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2011-01-29 20:16:51 +00:00
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} // namespace OGL
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2009-04-03 14:35:49 +00:00
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#endif // _TEXTURECONVERTER_H_
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